how did standard lanes come to be?
I remember seeing the days when you could pick any champ and go any lane. who was the first one to have the tank/bruisers in top and so on????
I remember seeing the days when you could pick any champ and go any lane. who was the first one to have the tank/bruisers in top and so on????
The way I understand it is that the current setup was discovered to be the most efficient.
The reason Bot lane is a duo is because dragon is near bot lane so it's easier to take with 2 people there. Mid and Jungle can roam and with the two bot laners, you have 4 people easy in no time taking dragon. The reason marksmen go bot is because they have multiplicative scaling which means they scale really well on items so they don't mind being underleveled by sharing xp, it's for this same reason the support is not supposed to take CS. Items cost gold and you want your marksman to have as much as possible. The reason supports tend to be champions with CC and such is because it's a gold starved lane for the support but a stun is a stun. Gold doesn't make it any better. For example, Leona could still be useful with zero items late game because a stun costs nothing in terms of gold value.
The reason assassins and mages go mid is because they scale more or less linearly. This usually means they scale really well with levels. Mid being the shortest lane facilitates this. You can get to this lane very quickly after a recall and it's usually the first lane minions reach to. Mid laners level the fastest in ideal circumstances.
The reason fighters, tanks and such go top is because it's a solo lane that is very long thus highly gankable. Tanky champions are likely to survive a gank in such a long lane. Sustain champions also go top. Top lane takes the longest time to walk to so it's really good for champs who have sustain so they don't have to recall too many times after bad trades. They can just use their sustain to stay in lane.
The reason for a jungler is, well, there's gold in the jungle. No point in letting that go to waste. It's far far more efficient for a champion to get their gold in the jungle that it is for them to share it with another lane like top or mid. I guess people eventually found other uses for the jungler like applying pressure to lanes through ganks or keeping track of objectives like Dragon and red/blue buff. But the main reason is gold efficiency.
The europeans pulled the current meta during late season 1.
Are you asking why each role goes where?
1 word KOREANS
I've always assumed its because mid is the most snowbally champions and they can roam best from mid. Bot lane has 2 people (they don't go top) for better Dragon control.
Top lane is just kind of an island. If Rift Herald were as contested as Dragons (and there were multiple) perhaps support and adc would go top.
I have no actual answer, this is just making a logical guess
First of, haveing a dedicated jungler and two sololanes means you get as much xp and gold as possible acroos the entire team. One guy beeing a dedicated support is because focusing gold on a champ that scales well with it is more effective than spreading it out+it frees that person to roam and gank other lanes or ward from time to time without loosing gold. The duolane is on a sidelane, cause the long sidelanes are usually dangerous/vunerable and the duolane provides some safety in numbers to deal with that. The duolane is bot rather than top because dragon is the most important objective early on, so you want more people on that side of the map.
As for why specific classes wenton specific lanes(talking at the very start of 'the meta'):
Of cause this was just a general rule and there were some exceptions. Keep in mind that this all refers to when the metat started, so pre-season1. The class-lane sterotyps aren't as clear these days, and jungle+support have alot more gold when they used to back then.
the on thing that didn't ever change is the support+adc dulane...