Not all champions should be viable
This will get some flames up in the air, but few weeks ago I saw a post describing, than all champions should be viable in all elos- if champion is only viable in one elo, then the champion isn't balanced or designed good enough ( the user was talking about Sona- how either she is good in high elo and famine in low, or good in low elo, but trash in high).
My opinion is that trying to make all champions viable for high and low elo is misguided. First of all, it would be nigh impossible to achieve this, since the skill gap between low elo and high elo is so high, the ways champions are used are so different, that there will be seldom of a time, where champion will be viable in both. At the moment, there are some champions who are, but mostly that is because of their kits- their kits contain enough raw power to be viable and successful in low elo, and enough skill expression options to be viable up high. So you might ask, ''Whats the problem? Why not strive to change all champion kits to fit this description?'' My answer to that would be, that in to do so, some champion kits would need massive overhaul, which in the end would cost the champions identity.
For example- my main
will almost never be viable in LCS or high elo environment- he needs to scale in, which costs him the early game, he is prone to ganks and goon squads- he can function versus some comps, but as a spammable go-to champion? No. And I would never wish that he did- for me, why he is fun, is directly correlated to the reason why he is bad up high- its the lane game ( or mid game now) fantasy- that I can survive the horrid laning phase and sodomize the enemy irelia with my cane. I like the champion because he is easy and binary enough to play.
There are other chamions like
( Im more than sure that some of boards members will explain why im wrong).
Also, i believe we need easy to learn, easy to master, easy to cheese champions who would be gimmicky, but not viable as you start climbing up. These champions would function as entry level champion and a champion low-elo players like myself could have fun with. Not every champion has to be a playmaking beast, capable of jukes and massive skill expression, sometimes it is good to have a potatohead of a champion or two.
In my opinion, the best balance is a roster with both high elo viable and low elo viable champions, and there isnt a bad thing about it.
If I would climb higher up, and my Doge would start loosing his viability (kinda experienced that when I was in my plat 5 promos- which I lost), I would keep playing him, since my enjoyment in the game is from playing him- even If i get stomped. Of course the enjoyment is bigger, when Im the one who is winning, but it isnt big enough for me to start wanting to risk a rework of my champion.
There are people for whom the fun in game is gained from winning, who might argue, that thats the reason why their one trick should be reworked- so they can keep winning more and climbing harder- to them i would say that since the fun from game is gained from wins, not from the actual gameplay of the champion, they should switch up champions instead of demanding that RIOT changes their preferred champion to their needs ( with a possibility that the reworked champion wont have the ''gist'' that the old version , so the played might quit him anyway)
And to those people like me- who are hardcore OTPs and would never leave their champion- I would say that they should keep playing him and If they want to climb, they will find a way- as a reminder, last season there was a challenger
.
In the end, this came out a little bit rambly, but what are your thoughts?