The Issues with Elise

North888·12/9/2015, 10:22:28 PM·1 votes·645 views

So as most people know, Elise is a pretty strong champ. She's got a ton of range on her human form as well as a decent % health damage skill in both forms and a low cost zhongyas she can use to jump on people. So what's the issue? The issue is her build is BOOOOOOORING and I feel doesn't synergize with her kit at all. What do I mean? Lemme explain:

On Elise in the jungle, one rushes a Stalkers with a Runeglaive or Cinderhulk enchant, they then get rylais, sorcerer's shoes, liandries, and some armor or more damage. Example: item 1402 item 3116 item 3020 item 3151 item 3157 item 3001 This would be a working build for her, but do you see the problem? She's being built like a bulky mage. To Be Honest, I feel her kit doesn't fully benefit from this build style, but her stats and scalings make it by far the best way to build her. So what do I mean? Well, I feel there are items that synergize with her far more. For example: item 3115 Givers her 20% CDR, 80 ap, 50% attack speed, and applies 15% of her ap as on-hit magic damage when she auto attacks. This gives her damage and works well with her spider forms' W, which increases her attack speed, and the passive, which heals her for a pretty measly amount every auto attack she lands. The problem is her on-hit healing and magic damage from her ult's passive are very low, healing her on hit for 4/6/8/10, gaining a scaling of 10% of her ap. This does mean a full damage Elise could get decent healing and damage from her ult passive (as she deals 10/20/30/40 (+30% ap) on-hit magic damage in spider form). But she sacrifices the hp and tank from her current build for attack speed and other issues. Her mana costs aren't even that staggering, either. Runeglaive, imo, doesn't support her nearly as well as something like a Devourer, Nashor's, or Wit's End, which give her more attack speed, essentially double her passive, and in the case of Wit's End give her magic resist. The issue is that she doesn't have the base bulk to make use of this increased attack speed and healing. And you trade that for the bonus effects on the items you're normally building, which support her human form very well.

However, her spider form is the notably stronger form. She doesn't have the super amazing range of her human form, but she's fast and her Q does almost double the damage in her spider form compared to the human form, but it has no cost and the same short cooldown. Given her percent health damages, however, magic pen is necessary, but that can be easily accomidated with a void staff and sorcerer's shoes. Yes Rylai and Liandrys are a great combo but the liandry slot could be swapped with another damage item that further supports her massive amount of on-hit effects. It really feels like there are a few alternative builds that could really push her full kit to great effectiveness, but they just aren't. For Example: item 3931 item 3115 item 3116 item 3020 item 3135 item 3100 Or Possibly: item 1402 item 3115 item 3020 item 3146 item 3124 item 3116 Not necessarily in the orders shown above, but these still give you health from Rylai, but also a good chunk of attack speed from Nashor's/Guinsoo's/Devourer, and the heal from Hextech Gunblade is great on her, since most of her attacks are single target or single hit.

Maybe I'm just making a fuss over nothing, but I really wish Elise wasn't quite so reliant on tank or bulk as she is now. The magic pen makes sense, but you have more options than just Liandries, and Stalkers gives you a smite-based slow that can theoretically replace Rylais to free that slot up. Here's a list of items I feel synergizes with Elise well but aren't necessarily used very often: item 3931 item 3115 item 3091 item 3006 item 3046 item 3124 item 3146 item 3742 item 3042 item 3040 Why Manamune? Single Target spells and attacks, which includes autos, consume 3% of mana to deal bonus physical damage equal to twice the mana consumed. So her Q in both forms uses more mana, but hits for % health damage AND bonus physical damage. It goes fantastic with runeglaive.

Anyway Rant over, what yall think?

2 Comments

AyRe CoNteMpT12/9/2015, 10:24:19 PM1 votes

elise is the way she is and there are many ways to play her. so just play her the way yo uwant. no need to change anything about her.

Terchio12/21/2015, 4:52:00 AM1 votes

item 3046

Holy cow.

Another Elise player who thinks the new PD synergizes.

Back off my item, bruh!

Seriously, though, been going at it hardcore. My current build:

item 3046 item 3071 item 3065 item 3512 item 3146 item 3009

I also mix in item 3056 when I want to take the CDR off my runes, and also item 3025 if I want to be more tanky and sticky than with Cleaver. I don't even slightly miss the AP, though, I must add, this is a VERY aggressive build. If you can't sit still, even for a second, this build is for you.

I used to do a Zephyr Elise build, but PD fills in quite nicely, methinks.

Also, this is a jungle build. However, I feel the Smite upgrades just aren't worth it anymore, especially for this build. Chilling is just unnecessary with this kind of speed, and Challenging is just unnecessary. I eat you. I've been occasionally going item 1041 item 1039 early and then selling them when I get the chance, and other times simply starting item 1036 for a head start. With the sad state of the jungle items, I don't even miss it. Get Exp so that you can get gold so you can do damage? Nah, I'd rather use my gold now, get the damage, get the Exp, and still have the original damage items build into something quicker. I still Smite, but that's about all I care to drink of that kool-aid.

I like your list mostly, btw, but not a fan of the last 3 (item 3742 item 3043 item 3040 ). Dead Man's Plate is too little secondary stats (like CDR/AD/AP), and you lose the speed when you need it the most (after the first autoattack). You also can't AA at range, or you lose that speed AND damage. The Tear items just cost too much time to be effective, and she isn't the best charger, either. The quick Muramana procs are nice, but it's a lot of time to spend on damage when Elise needs so much more (defense and CDR, for example). I'd definitely vouch for the rest of them, though.