@Riot Balance team, may I take a moment of your time?
Let's talk about Syndra, shall we?
She went from being played across all regions, in competitive and solo queue, in every division, but was not a pick/ban champion ever in solo queue, and in competitive was only a ban (not a pick) against proficient mains (Bjergsen, etc), to being the least picked, most garbage champion with the lowest win rate in almost every division.
Before we get started, lets look at her current winrate: http://i.imgur.com/V2kDxBr.jpg The lowest % in the game by a pretty decent margin. Source: Korean server, All 5v5 matchmaking queues.
I've played about 1500+ Syndra games in total and I pretty much mastered all of her innate champion mechanics, and played her almost exclusively for over a year, I played her in S3 and S4 to high D1 and close to Master tier: http://i.imgur.com/NCbU50N.jpg So I feel like I have plenty of room to donate my opinion about her balance.
So, let's get into her balance.
Post 5.1 Syndra:
Early Game: Non existent. Your auto attacks hit for more damage than your Q. This is not the case on ANY other champion, why should it be the case on her? It's literally such a bad button that using mana on it early game is actually counter productive, even if you hit the other champion with it. This makes Syndra impossible to pick against ANY mid laner that has either
- Good trading - Syndra cannot trade damage efficiently with any other mid laner right now. She doesn't do enough damage, has no sustain, and if you miss, her stun, the cool down is so long that you're zoned for a good 20 seconds, or just dead if they decide to all-in you if you don't have Flash.
- Mobility - Syndra was able to shut down roamers in lane because she can harass, push, and force an all-in scenario, making you have to decide between clearing creeps or attempting to roam and perhaps being caught by Syndra in the process.
- Asssassins - They simply get on top of you and you have no escape, other than trying to out damage them. Which covers just about every single mid laner in the world ever. So by picking Syndra, you're automatically losing lane.
Any champion that can roam, is an assassin, or can trade well (Zed, Ahri, Kassadin, Fizz, Katarina, etc..) will simply just ignore you and then roam while you're pushing back creeps. If you try to counter-roam, you'll get 1v1'd.
Mid Game: Much much weaker than before. If you were coming out of lane as old Syndra, you might of had maybe 1 to 3 kills coming out of lane at level 10 to 11, so you were doing more damage than you are now (Awful early game = No kills), and even if you didn't kill them, you probably harassed them a lot and had a big CS lead, but forgoing having much less damage now because you can't harass or kill the other laner, your stun is also much much worse. Granted, it might of been a little ridiculous before, but the combination of less damage + a buggy, awful stun (It randomly goes THROUGH champions without stunning them) - is too much. Her midgame isn't even really relevant any more as being a burst mage, if anything, you have some damage and some cc, and no mobility.
Late Game: Syndra never really had a lategame before to begin with, because by this point Assassins can blow you up instantly, Tanks and Bruisers have Guardian Angels, Banshees, and Hexdrinkers/Maws, and Mercury Treads all over the place, supports probably have a locket, etc. You're just not doing much damage to 3/5ths of their team. Now it's worse. Not only did DFG get removed (possibly the only item that let her deal with insanely tanky targets to a degree), but she got nerfed at the same time that other DFG champions got buffed. In my opinion, this is an awful decision. Should you not have waited to remove DFG before nerfing her? She is infact a DFG champion. Why did other DFG champions get buffed, but not her?
So, to summarize:
New syndra has: No early game A -much- weaker mid game No late game Why? Awful laning phase (Non-existent damage output, No passive until level 9, squishy, skill shot reliant) Mediocre damage output mid game (Can't get kills in laning phase, high risk high reward positioning reliance) Buggy mechanics (Stun doesn't always work, even if you hit it properly, QE no longer gives vision.. again..) No mobility No burst late game (No DFG - Syndra isn't focusing squishies, she can't get to the back line, she's focusing bruisers, mages, supports)
As far as balancing her goes, I thought she WAS balanced in the first place to begin with, but if you really feel like she wasn't, heres my opinion of how to fix her:
Return some damage to her Q (this is absolutely crucial, it needs more damage, even if you returned her stun to pre-nerf status, she would still be garbage in my opinion) Fix her stun. It doesn't have to be as good as before where it could sometimes snag a few really gross stuns, but at least make it work properly. She needs damage.
I can pretty much reliably land her terrible stun currently, but it doesn't matter, because her damage is horrendous.
If you have any questions, feel free to ask, I probably missed some things, I'm not good at vocalizing my opinions. Thanks for reading.
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