Anivia and Zac Passive Disparity.

Grimmrock·5/8/2016, 7:05:15 AM·1 votes·941 views

Why bother giving me a revive passive that splits my health into 4ths <ZAC> and make them smiteable.

Anivia's revive also makes her an object on the map that can be targeted, yet you cannot smite her passive.

Lets be real, because Zac's passive can be smote, he has literally the worst revive passive in the game. Either shore up the differences and make them both smitable, or make none of them smiteable. Gettin really tired of simply being smote to death. true damage with no build into, meant for monsters with several thousands more health than Zac, but for some reason its okay to smite a bloblet. blobby didnt do nothin to you!

8 Comments

Gnarcmage5/8/2016, 7:16:17 AM1 votes

lol @

He has literally the worst revive passive in the game.

Out of how many, 3? One of those will be literally the best revive passive in the game. One will be literally the worst. One will be literally the middle.

GaleWinUnleashed5/8/2016, 7:24:02 AM1 votes

I think this issue is now mostly addressed. Zac's revive now scales down to 4 seconds from 8 with levels, which makes him faster than Anivia's 6 seconds. Coupled with the fact that Zac typically builds tanky, making his overall health while downed significantly higher than Anivia's, I think Zac is in a good spot now.

Guy Fox Teemo5/8/2016, 7:31:35 AM1 votes

Aatrox Anivia Zac

Theres 3 in the game, how does one have the worst when there is only 3 options? All of which belong to champions who serve entirely different purposes in the game.

Kaleidos5/8/2016, 8:12:23 AM1 votes

If you can target something with Smite you can target it with Teleport just as easily, the former will kill 1 blob while the latter ensures Zac's revival can't be stopped, it's a two-way street when you're looking at non-Heroic units.

And that disparity exists because Eggnivia is just Anivia, she revives instantly with full health at the cost of a 6 second period of being incapable of performing any actions while gaining a stat modifier for the duration, Zac spawns 4 pets while his body goes into stasis and when he leaves stasis he kills all the remaining blobs and gains health based on the health they had when he killed them.

They're not coded the same, and they don't do similar things on a mechanical level besides triggering off having 0 health and "saving" them from dying, so why would you even assume they should follow a similar guideline when it comes to unit interactions?

Quepha5/8/2016, 8:16:15 AM1 votes

It's OK for champions to be different.