@Meddler Any Thoughts On Giving Anivia a Vector Based Wall?

webhippo·5/15/2015, 6:19:34 PM·8 votes·755 views

I was just curious what everyone's opinion is on giving Anivia a vector based wall (think Rumble's ult and Victor's laser). I feel like Anivia could have this little update to her kit to increase her skill cap. I don't really play her all that much but I think it would give her more options to out play and make plays against the enemy. Any thoughts?

3 Comments

supernoob965/15/2015, 10:11:35 PM1 votes

It would give an update to her gameplay and would help prevent some J4 style situations...I like it.

stuartk115/15/2015, 10:49:37 PM1 votes

Something like that would make sense, though I fear what might happen if they touch Anivia.

Zair Umbras5/16/2015, 12:40:27 AM1 votes

Her W is already ungodly strong like Trundle's E. It's all invisible power though. Most like, 'Oh, it's an obstacle that's placed. No biggie.' Enter in Naut, Trist, Zix, Rengar, Aatrox, Riven, and most champions that have dashes that work weird with walls. Naut you already can deny with a Piller or Wall. What a lot of people don't know is that Thresh's lantern and jump-based dashes like Rengar's passive, Aatrox, Trist, and Zix can actually have their jumps denied by an Anivia wall or Trundle E if placed properly. Unlike Trundle's E though, Anivia's obstacle is a WALL. If you give it a vector, she can potentially negate ANY dash by placing the wall diagonally. Unless some one manages to predict her W, which is hard to do if its now a vector, they'll slam right into the wall.

Pretty much, it would give her too much power. Her wall, when used properly, is already an incredibly powerful tool that can be used to deny the enemy team, get the asshole Udyr on your team killed, and can make bugs, kitties, demons, and yordle gunners smack into walls.