[Discussion] Ideas on how to make the game more fast paced and bloodthirsty
Well these are problems I think league has and my ideas on how to make the game more teamfight oriented and fast paced.
EARLY GAME
So especially in pro play the first 10-15 min of the game are really boring, nothing happens and everyone is just farming. My idea: Everyone starts with 1800 gold(this number has to be balanced for sure) and lvl 3. The idea is that u can get for ex: needlessly large rod + dorans ring + 2 pots. So a big component + start item + pots. At 30s the golden drake spawns and lasts till 1:15. This is a very weak, easy to kill drake. When you kill this drake it gives:
- next recall is empowered to all team(this way if you lose hp fighting you can recall and come back in time for minions).
- A pickup like rift herald. It will give 450g to the person who picks it. (this pickup will appear where you kill the dragon and not at the pit so if you pull the drake it's not that dangerous to stand on it to get the buff). So people don't miss farm minions will spawn at 1:30s instead of 1:15. It's not a problem that minions spawn later cause people are fighting and not just waiting.
CLOUD AND OCEAN BUFFS
I think that right now cloud dragon buff is really bad and ocean is too passive. To me this buffs should give you advantages in fights like the fire one. So my idea :
- Air buff : When you get this buff you get charges from walking. When you have 100 charges you can right click anyone on your team(including yourself) to give him/her a movement speed bonus for x seconds. The same person can be buffed by your whole team but to nerf this each extra person that gives you the buff will give you 50% less ms than the previous one. This should be great to engage (imagine you have 3 clouds and your whole team right click your maokai to give him more movements speed that a sivir ult, there's no escape from that). This should also be really good to escape or kite (your frontline can give it to the backline).
- Ocean buff : It would be the same as thunderlords decree but instead of dmg you slow your oppent on the third hit. This is great for kitting and it would help adc's to survive in fights.
PACE OF THE GAME
The thing here is that there are lots of time between objectives where you are just slowly sieging turret or waiting for next drake to force the defending team to fight. So what I want to do is enforce people to group and fight. My idea is:
When there is 3 or more people of the same team together and they are past the river (on the attacking side) they give a buff to their minions.
The buff : Very similar to baron buff. Buffed minions will do more dmg to enemy minions and A LOT more dmg to turrets. They will also take less dmg from enemy minions and champions. Also these minions and the champions that are buffing them will gain movement speed when running towards enemy nexus. This buff will increase the more people you are, so pushing 5v5 is better than 3v3.
Note : You cannot buff lanes with superminions that would be too OP.
So this will make defending turrets pretty hard. But we don't want a poke comp that just pushes and buff minions so I thought: When you are near to an ally turret you can right click the tower and it will give everyone that is near the turret a movement speed bonus for let's say 5s. And ofc there will be a cooldown to this. This ms bonus will give the defending team a way to engage and they will do it cause they can't def lanes with the empowered minions.
The only problem with this is that the baron buff has become useless since you can buff minions by just going to the lane. So we would need a new baron buff more focused in teamfights imo.
GOLD
The problem here is that if there's going to be more fights and you can take turrets really fast as a team I think kills and turrets have to give less gold or the game will just snowball reaaaally fast. In my mind even if you lose a teamfight and 2-3 turrets you will not be that far behind to be scared to fight.
A problem with this is that why bother to take all outer turrets since they give very little gold and you can just group mid as 5 and push-teamfight. So if you are alone when you take turret you will get the same or more gold than you do now. This way taking turrets by splitpushing/winning lane is worth but you don't snowball by taking turrets as a team after winning a fight.
Another thing is that if kills give very little gold why take the risk of 1v1 your lane opponent. To make it worth solo-duo(botlane or gank) kills will give a lot of gold. And to compensate that shut down gold will also be increased.
DEATH TIMERS
Death timers have to be shorter since with buffed minions the team who wins the fight can push really fast and also it makes you be less scared to die because it's not that punishing.
BARON BUFF
This would have to be game ending but different from the actual because we already have empowered minions. Any ideas?
So thats all, opinions?