Ahri nerf on the PBE

midorii·1/17/2015, 2:50:09 AM·2 votes·729 views

Hey there, I was just checking out the balance changes on the PBE over at surrender@20 but it seems you have removed the damage amplification from her charm. The amped damage of her Q and her W (which is more than the buff you gave to her W..) is the prime damage of her whole kit

I understand you added a movement speed bonus to the Q, however this is useless to me and any player that has no problem landing a Q. I do not need to reposition my self soo quickly if I can aim perfectly fine. It was stated that she would be getting buffs to compensate the loss of dfg but this is a nerf to her damage output. Her damage output was what was getting hurt by the loss of dfg in the first place, now the problem is exacerbated.

If this is the case please do not make any changes to her, I would rather you left her alone and without a buff than these nerfs.

I would greatly appreciate it (please pretty please) if a red could offer their details and/or reasoning behind these changes.

Thanks

7 Comments

Meep Man1/17/2015, 3:13:20 AM1 votes

They will probably buff her Q damage a tiny bit I bet. Or buff her W damage even more.

xu1D7eJdSi1/17/2015, 3:16:07 AM1 votes

I think other than the movement speed addition on Q allowing you to hit both parts of Q, it's to allow you to hit E, then Q and use the movement speed to run in so you can hit all of your foxfires. It gives her the ability to use her w on champs outside of using her ulti.

SmokingPuffin1/17/2015, 3:33:18 AM1 votes

The burst mobility effect here is totally awesome. Really like the potential.

The damage changes do look like a nerf. Here's some math for all abilities at rank 5, REQWRR combo:

Q loses -45 base damage and -12.8% AP ratio W gains +48 base damage, loses -12.8% AP ratio E gains +20 base damage and +15% AP ratio R1 is the same, we used it to get to E range R2 and R3 lose a total of -60 base damage and -12% AP ratio Net: -37 base, -22.6% AP

At 400 AP, this is a net reduction of ~120 damage on the full combo. On just EQW, it's only a loss of 20 damage. Please verify my maths.

Seems like maybe R charges should get a compensatory buff like the W did? +10 per charge per rank would get us to a manageable reduction in damage.