@Riot, it's past time to buff the turrets.
http://i.imgur.com/BkdEaMV.jpg
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Increase their HP by something about 30%. (so the games doesn't end too soon)
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Increase FORTIFICATION's duration to 6 minutes. (same reason of the HP increase)
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Increase their AD by something about 20%. (so you actually have to make a clean tower dive execution instead of messing up and still manage to dive and stay alive)
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Make the increased damage for striking continuous times go up to 200%(5 warming up stacks) instead of 120%(3 W.U stacks). (so tanks doesn't just face block 12 shots and still keep more than half HP)
- This would maybe overkill, but: if there's one allied champion or more inside the turret range and he/they is/are outnumbered by enemy champions that are in the turret's vision range (1095 units), the turret active the WAVE ATTACK. If the allied champion/champions suffer damage from enemy champions in the turret's vision range, the turret charges the WAVE ATTACK for 5 seconds and then unleashes it. The WAVE ATTACK deals the current turret's damage in a circular AoE within it's attack range to all enemy units, including champions, pets, minions and etc.