The truth behind conqueror

Drakalops·11/16/2019, 1:11:01 PM·1 votes·1,111 views

Let’s use an example:

While conqueror is active, renekton deals 2000 damage to a tank.

On average, tanks reach up to 300 armor.

Conqueror grants 8 percent true damage while active.

160 damage is guaranteed to punch through.

That other 1840 damage however can be blocked by armor.

With 300 armor, a tank will ignore 75% of all damage.

As such 1380 damage has been mitigated.

In total, with conqueror, with his entire kill combo, renekton has dealt 620 damage to the tank.

Conqueror also heals for 8 percent of the damage you deal.

Through all of this, renekton has healed for 49.6 hp with conqueror.

But let’s take it a step further and say that they built a Thornmail.

Grevious wounds reduces healing by 40%

So now he’s actually only healed for 19.84 hp.

And then he looks back at the tank and sees 4000 hp.

Even with black cleaver fully stacked and ignoring 24 percent more armor, the tank is still reducing all damage by 70 percent.

This means at best, renekton is able to deal 712 damage with his kill combo and heal for 56.96.

While tanks are without a doubt struggling, to say that bruisers are the one and only cause of this is simply untrue. Damage across the board is too high, leaving tanks in a rough and awkward spot. League should see extensive nerfs to damage across the board, and tanks should be adjusted accordingly.

5 Comments

boricCentaur111/16/2019, 1:17:24 PM1 votes

This makes 0 sense and sounds like you don't play tanks. Renekton should kill tanks that is the fucking point of the rune.

Tanks aren't supposed to 1v1 champions late game. Also that damage isn't enough to matter in team fights so no.

Please go and play tanks before making a post about them.

Cptn Han SoloQ11/16/2019, 1:20:04 PM1 votes

You are correct in saying bruisers are not the only reason tanks struggle [i am not factchecking the math so i cant speak for the rest] Its also mages that make their lifes insufferable combined with the fact that systemic damage and mobility are way to high so when u can not win the all in in top lane u basicly do not have a lane to play anymore. Either ur opponent fcks up his wave or u are done at that point.

Sirsir11/16/2019, 1:31:46 PM1 votes

You're pulling the math out of your ass, but the overall point (all damage is too high) is still valid. Also you forgot to factor in Rens armor shred, and nearly every bruiser has anti-tank measures.

That said no one is complaining about full build tanks vs bruisers, (late game the main offender is ADC meltage) they are complaining about lane phase. Early game when they haven't built TONS of armor yet but the bruisers still have cleaver. Tank base stats are ASS.

And yes this is all referring to top lane, because thats where the Conq vs Tank issue comes up. TBH with the state of the jungle I'm surprised you don't see more tanks in there. Not like it's worth farming anyway. But tanks tend to struggle soloing drake... and support is all bout carrying lane.

Moody P11/16/2019, 4:56:28 PM1 votes

Why are you picking a burst caster (who has never had any business killing tanks) for the comparison?