Let's Rework Summoner Spells!
I got bored and thought of stronger versions of summoner spells. Share your own ideas!
All numbers are tentative.
Flash
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Teleports your champion a short distance toward your cursor.
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Assists and Kills reduce the cooldown of Flash by 5% (up to 25%).
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When used out of combat, Flash gains double range, and the cooldown is reduced by 10%. Does not apply if you are moving toward enemy champions, or within 300 range of an enemy champion after flashing.
Heal
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Gives 30% movement speed for 1 second.
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For 5 seconds, changes your health regeneration rate to 5% maximum HP per second. This bonus overrides other sources of health regeneration, such as Warmog's Heart, or Dr. Mundo's Sadism.
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Grants an allied champion the same bonuses as long as their health regeneration is lower than what would be received.
Barrier
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Shields your champion for 2.5 seconds.
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Grants damage reduction based on the number of enemy champions within 550 range of your champion and lowers incoming disables by 65% as long as the shield holds.
Cleanse
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Removes all disables and summoner spell debuffs affecting your champion.
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For 2 seconds, creates a 325 range aura around your champion that prevents enemies within it from using summoner spells.
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While in the aura, enemy basic ability cooldowns are also increased by 25% of the base cooldown.
Ghost
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Champion can move through units and gains 30% increased movement speed for 15 seconds.
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Kills and assists increase the buff's movement speed by 10%.
Ignite
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Deals true damage over 5 seconds, granting you vision of the target, and reduces healing effects on them for that duration.
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If the target is slain while Ignite is cast on them, grants a 10 second buff that reduces the channel time of recall by 50% and increases movement speed out of combat by 20%.
Clairvoyance
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For 5 seconds, reveals a small area of the map for your team.
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Also reveals enemy sight wards and traps in that area until the duration ends.
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Also creates fog of war for enemies in that area until the duration ends.
Clarity
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Absorbs 100/200/300 mana from the targeted enemy champion, before reducing their mana by 50/60/70% of their current mana.
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After 2 seconds, the targeted champion gain a buff that massively increases mana regeneration over 3 seconds, gaining back their lost mana.
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During this time, the user will also receive mana regeneration based on the target's.
Revive
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Instantly resurrects your champion where they died with 1 hit point and 20% mana.
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Your champion gains a shield for 60% of their maximum health that lasts for 10 seconds.
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Using Revive halves your gold value for kills and assists, until you score a kill.
Fortify (Targetable)
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Heals all allied turrets for a small percent of their missing health.
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For 6 seconds, the targeted tower deals true damage. Outer and Inner turrets gain 20% attack speed.
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If used on a destroyed turret, it will create an untargetable vision ward that lasts 3 minutes (does not count toward ward max).