Nunu gameplay rework

DoomRPG·2/24/2018, 10:03:04 PM·1 votes·411 views

Nunu needs a VGU, I thought of a good gameplay kit and I wanted to share it.

My goal for the gameplay kit was two things 1.Make Nunu the premier counterjungler with a focus of solidifying him as a fighter 2. Increase the interaction between Nunu and Willump. I think they should feel more like "Best friends fighting together" then "Willump does everything while Nunu provides moral support."

Passive - Teamwork Nunu and Willump's friendship strengthen eachother for every bonus Health, Health Regeneration, Attack speed, and Attack Damage Willump gets will increase Nunu's Mana, Mana Regeneration, Cooldown Reduction, and Ability Power and vice versa. This passive does not stack with itself. (For clarification health would increase mana not also increase mana regenertaion cooldown reduction and ability power.)

Additionally Nunu and Willump share a healthbar with a 50/50 split. Any healing they recieve either from items other champions or regeneration is also split 50/50 unless either Nunu or Willump is, or became fullhealth from the healing at which the excess is transferred. Attacks that hit where Nunu and Wilump are facing will only hurt Willump. Attacks that hit the sides split the damage, and attacks from behind only hurt Nunu.

Willump has 50% physical damage reduction Nunu has 50 % magical damage reduction

If either Nunu or Willump lose all their HP they enter critical status until they recover 50% of their HP and can no longer take part in abilities.

Q. Consume 14 second CD 145/125/100/80 Mana Willump takes a bite out of a monster dealing 100/150/200/250/300 true damage with 85/90/95/100/105% AD scaling and healing for the same amount If the monster dies half the cooldown. If the monster was in the enemy jungle half the cooldown regardless again. If used on an enemy champion or epic monster (Baron Herald or dragon) Nunu throws Willump's favorite seasoning on them. Causing it to heal for twice the amount seasoning lasts 17 seconds.

W. Protect Other. 15/13/11/9/7 second CD 100 mana at all ranks Nunu creates a shield for Nunu that is 2% of his maximum health taking the damage it takes. Should the shield break Willump will enrage for 8 seconds gaining 5/10/15/20/25% increased attack speed and 3/6/9/12/15% Lifesteal

While enraged Willump can use consume on enemy champions for physical damage and protects the sides

E. Iceball 15 second CD 100/90/80/70/60 mana same range as whatever it is currently Nunu tosses an ice ball dealing 25/50/75/100/125 + 80/90/100% AP Scaling. Willump will then gather energy casting Iceball again after 3 seconds for half the scaling but double the base damage. If Willump enrages DURING his charging he will gain 5/10/15/20/25% increased AD.

R. Absolute Zero 145/125/100 second CD 100 mana at all ranks 3 second channel Nunu absorbs the heat from the surrounding area as Willump assumes a defensive stance protecting Nunu from all sides. If there is more gold value in Health, Health Regeneration, Attack Speed, and Attack Damage Nunu will absorb the heat from enemy champions slowing their attack and movement speed by 15/30/45% once the channel ends (by whatever means) Nunu will transfer the heat to Willump causing his blood to boil and increasing his Attack and Movement speed by 15/30/45% for 3/6/9 seconds. If there is more gold value in Mana, Mana Regeneration, CDR, and Ability Power Nunu will instead absorb heat from the entire area slowing all enemy champions in the area by 40/60/80% upon ending the channel Nunu deals 150/300/450 + 100/130/160% AP scaling.

Of course values would ramp up over the duration instead of being instant

Overall Outside of numbers probably being too high I think this kit is fine. What do you all think?

2 Comments

Khâmul2/24/2018, 10:08:37 PM1 votes

Same,but différent... But still the same! I don't see where the gameplay would change

TakaDama2/24/2018, 11:23:44 PM1 votes

Passive is way too busy, but then again his current counterjungling traits are as well. I'd say give him something like the following:

Passive - Teamwork:

  • 2 Health Bars (similar to Kled and Skaarl; Willump however can only revived out of champion/epic monster combat after (time that scales down with level) or at fountain).
  • While with Willump Nunu gains flat movement speed and flat resistances and attack speed.
  • While without Willump Nunu loses access to Q and R, and W is altered (like Kled's Q). Also gains increased attack range and range on E.

Going off that, Q - Consume is at a decent spot, though it is really busy with all the buffs it can grant.

W - Blood Boil - Willump gains a one-time spell-shield that blocks both spells and auto attacks from Champions or Monsters. If this shield is broken, Willump enrages, granting him true vision of the surrounding area as well movement speed and attack speed towards hostile units

W - ???? (I'm bad at names) - Nunu alone does a short dash (more of a roll) to a location, resetting the cooldown on E.

E - Ice Blast - Passive: Willump and Nunu's basic attacks scale with AP as well as AD, and slow the opponent by maybe 20%. Active - Slow reduced to 20%, but now has a small AoE splash that slows by 10% as well.

R - Absolute Zero - Lower damage (base and scaling), but have it root the enemy if it channeled longer than a certain amount of time.

Guinsoo's Rageblade with that E would make him very scary imo. Maybe Nashor's Tooth? I'd still see him as picking Cinderhulk though.

Having temporarily highjacked your thread (sorry about that), I think having a Pantheon-passive or a spellshield as his W would work better than a % Health shield if the intent is to have it break, especially if Rod of Ages would a metric ton of health with your passive (also helps with early counter jungling).