Please dont change Skarner too much

DanLikesBacon·7/31/2015, 11:07:30 PM·1 votes·858 views

I love this Champion to death and honestly think that he's is pretty strong in his current state. Honestly I think the problem is people playing this champion incorrectly and thinking that they have to engage on Skarner. Skarner is an amazing peeler for the team and his ADC will love him to death. With an Iceborn Gauntlet, your passive, your E, and that ultimate you can protect your carries so well it's insane.

Some QOL changes like an indicator for when he can stun again like Udyr would be great and appreciated, but I genuinely believe Skarner doesnt need any buffs. He's a great example of a perfectly balanced champion and more champions should be like him with clear weaknesses and strengths. If you guys plan on making changes anyways please dont change him too much.

A Skar Skar Skarner main.

p.s. I miss my kind Skarner item 3070 item 3070 item 3070

19 Comments

Sightless667/31/2015, 11:53:28 PM2 votes

He's balanced all right, but that doesn't mean he's got a good design. He's got one of the lowest play-rates in the game for a reason (seriously, only the champions like Poppy, Yorick, Urgot, and other "will get reworks because they are bad" champions are played less than him), and it isn't because he's misunderstood. He's not that complex where he can be misunderstood. He's boring, and he lacks a good niche. He's easy to counter and make useless, but he has no points where he's actually the best pick against any comp. You can pick a better champion for any team comp in the game, no exceptions. He's also one of those champions who is heavily reliant on specific items to fill the gaps in his kit (stat-inefficient utility items), but if he's behind he often can't get them, leaving him feeling useless. More independence from specific item utility would be a godsend. Long story short, he needs help.

I say that as someone who played Skarner before the reworks and gave up on him after both reworks failed to fix his problems and introduced new ones. I welcome as full of a rework as they are willing to give him. I hope they replace multiple abilities and try to make him fun again. They would be hard pressed put him in a worse place design-wise than he's in right now. I don't even care if he sucks when the new rework comes out. They can buff him if they need to, and they might actually be able to buff him to a point where he has something worth picking him for. They've certainly failed to do that with the current iteration.

XaviorZeroBlazer7/31/2015, 11:23:54 PM1 votes

damn this is like what, the third time he's gotten a game play update. Can they not think of a way to make him good but not toxic?

Phaetox7/31/2015, 11:40:03 PM1 votes

Honestly the buffs to Machete's mana regen helped Skarner, Hecarim, and Eve out a lot with their Q-spam oriented clears. I think Riot should give Skarner a bit more time to resurface. Other tanks got nerfed so it's only a matter of time before the tank meta draws out Skarner, Hecarim jungle, Zac, and other perfectly viable tanks that just didn't shine as bright in comparison to pre-nerf Sejuani and the like.

Carniverous8/1/2015, 10:45:43 PM1 votes

Everyone is making good points. But I don't play Skarner as a jungler. I play him as a top laner. And he is one scary dude. lvl 1, I can win most fights. Level 2 is the same. Depending on if I won the first fight or not is which spell I grab next, since a slow will get me the kill in most situations. Or a 80 Less dmg taken will let me win the next trade.

Is a ranged opponent harder to deal with? Yes. But I kill them all the same. (Ryze, even 0/3/0 can still kill me when he spikes at 6... Well, before he got his passive nerfs. Sheesh. Roots for ever. )

The stun is very useful in lane it makes trading great, when you get a spell and auto ahead, and re-position slowly to cut them off from running. Move speed works like having Phage, with never needing to buy it. I grab item 3025 item 3091 every game, and depending on the match up, is what I go for first. I do mixed damage nearly straight down the middle, only off set by which I grab first. People have a hard time itemizing against Skarner in lane.

It was said that Iceborn wasn't as useful since slows don't stack? Well okay. Why is a 30% slow useless? Okay, great, a 60% slow is on him for 1.5 seconds or so. Well, for the rest of the time before and after he will always be slowed by 30%. If this was meant to say it's not great since his E and it wont stack, I don't know why anyone would want to use his E, with out good need. In lane I wait for them to flash/dash before I use it. Since it will let be get back on them.

Useing those as "Offensive" items, it's pretty easy to deal great damage, and not take much of any. IN top lane, he is a great pick. Not to just counter some picks or something. But because his cc makes for easy ganks. Super easy. Stun, long ranged slow "(If you dont miss), Great speed for chasing, his ult for dragging them back. Even if losing lane, I have actually gotten three kills, because how how dangerous my ult is. Even farming next to my tower, will get you killed as I drag you under.

I agree that besides his ult, he feels generic. But I feel like his passive is good though. And how it Synergies with his ult for bonus damage if I choose not to use the stun. But won't set it on cooldown.

Now what I don't like. Is his lack of any scaling. Like at all. It all feels terrible... His damage and his heal is gone off of his E. Which made for a great lane sustain.

Anyways, I don't think I mind number changes, and maybe they will come up with something awesome. But Skarner is in a decent spot. I like him, he is fun, he is powerful. And it's rewarding to use his ult in conjunction with a team. The number of times I have dragged someone though Zigg's minefield is just awesome.

If you're bored playing him... Go top lane. Smashing Q on mosnters is dumb, but poking with your q, and seeing the horror as they learn what 3 stacks mean is pretty rewarding.