Isn't the new Dragon changes going to make it harder for teams that are behind to make comebacks?
Is that dragon buff permanent? When you are behind, it's very rare you are the team getting dragon.. I can see this being a problem.
Is that dragon buff permanent? When you are behind, it's very rare you are the team getting dragon.. I can see this being a problem.
I feel that this is incentive to push teams who are behind to push that objective and not just q.q. in chat and cs.
It's only a disadvantage if you're behind on towers AND dragons, in which case your team has been doing nothing all game and kind of deserves to lose. If you constantly trade towers for dragons then both sides get something; the team pushing towers gets a bit of immediate map control and gold for immediate stats, while the team getting dragons gets their permanent buff that scales into the late game and can become a short burst of immense power once they reach that fifth stack. It does seem a little unbalanced since the map control you get from destroying towers makes it harder to pick up dragon while killing dragons... ALSO makes it harder to pick up dragons (or at least, it did at some point. They might have removed that).
If you are talking about the Dragon Stacks, yes they are permanent excetp the fifth one, the fifth increments the general power spike of your team and minions thus has a time limit (not sure how much).
But still, it's going to make teams that are behind nearly impossible to come back, no? Because from my experience.. When you are behind, you rarely ever get dragons.
i don't see it mattering any more or less than usual.
Well look at the current situation: You kill dragon and you get GOLD which is also permanent. Gold also is worth "more" in higher amounts, meaning once you get a gold advantage, it's very hard to get rid of.
The first dragon buff I believe gives hp and mana regen. That's useful but it isn't going to single-handedly win your lane. What an early dragon does is gives you the potential to grab later dragons, for real power, such as AD and AP, but it doesn't give much of a direct early game advantage. This means the team that doesn't get dragon is able to still fight and pose a threat early game.
Right now, the current set up, is that because tower and dragon both give gold (dragon giving more gold, and towers giving map control), if a team takes dragon, you just take top turret, and vice versa. This change hopes to add meaningful thought to whether you would rather have the map control and gold, or the buff.
Right now, if a team get's dragon, and the other team doesn't get an objective, the dragon-killing team pretty much starts winning the game from that point on. This hopes to make it so a team that loses dragon is still in the game.