Why not let Ruby Sightstone give a ward for every kill/assist you get?

Krigom·8/12/2015, 12:19:01 PM·2 votes·538 views
Why not let Ruby Sightstone give a ward for every kill/assist you get? * /r/leagueoflegends

Before every team fight, players (mostly supports and Lee Sin players) have to ward their surrounding and end up with no sight stone wards later on.

But with this idea, after you get a kill/assist, you'll get a free ward and able to ward a new area on the map :D

What do you guys think? It seems pretty useful when you can ward the warded area again or another unwarded area for the next team fight.

Plus, if you happened to run out of Ruby Sightstone wards, the next team fight you'll be participating and ACE'd the whole enemy, you'll eventually get the 5 whole wards back for your Ruby Sightstone. #5enemies,5freewards.

2 Comments

OGMB8/12/2015, 12:39:37 PM1 votes

or just recall

Marthian8/12/2015, 8:39:21 PM1 votes

Because it'd reinforce the idea of having to rush vision items. Again. Ruby Sightstone has been left intentionally as a late game upgrade because if it was mandatory for supports to finish, they'd HAVE to finish it first before they can build items they want to build.

That said, regular Sightstone could use some love: Recharge ward charges every so often (similar to Yellow Trinket) and alternate sight stone build paths (so in addition to a tier 1/2 option that gives 150/400 HP, there could also be a 20 AP/50 AP option, and similar scaling for mana, cooldown, mr, or armor options.)