How can we tone down Yasous strengths that are not talked about or even noticed?

SpiritGear·7/9/2016, 8:29:05 AM·3 votes·513 views

He is annoying to play because of his shield, range, wind wall.

But all of that is relatively OK to play around

However, what is almost impossible to avoid is his free farming anti-handicap and the speed of which he can reach you. A Dash costing nothing except for a specific circumstance but with way more benefits all while giving him another sort of auto reset for farming This honestly makes Yasou's farming extremely easy because he can farm while trading blows , the use of minions for mobility and q stacks are necessary for his kit but gives him unnecessary strengths in farming where his kit is not focused around. In the end, you just end up losing most trades because farming is a byproduct of his fighting play-style and you'll have abysmal farm because he can engage you whilst farming at the same time.

Then you might say" But you can counter-pick him!" that is 100% true ;However, not for the entire game. There comes a point where you must babysit yasou from doing anything and that starts in early game and never ends. If you do not annoying the living daylights out of him he will just obliterate you because he decided to farm the jungle instead. So winning against him in lane is only the first step to a long and tedious list of chores. He will roam, he will farm, he will breath. If you don't stop him he will just face-roll your team because you didn't pay any attention to him which seems rather unfair that you must give him 100% attention while he has to pay you almost none in return. If he shuts your down you have much less ability to recover (depending on your champion of course).

So whats a decent way to nerf him without even changing his abilities and dashes and such?

We remove the damage on minions(Not Monsters) from his E . If we remove this he can no longer rely on his second "sort of Auto-reset" for farming since he basically already has one. He can engage us but not longer farm as well while fighting this as well will help the person who he is against because a dead minion can't get aggro'd by yasou while a living minion can making engages need a lot more thought than simply Slide in with E, Poke, Slide back out with no aggro because minions are dead on the way forward and then back. This will hit his clear speed of course but it should be alot more fair for both sides if yasou is closer to the level of the enemies clear speed. This way he cant just face roll all over the map with some extra unnecessary damage that boosts his clear speed. So whats this other method that I also mentioned near the beginning?

While more unfair towards yasou I'm sure it can be fine tuned.The speed of yasou's dash should be lowered quite bit while its static cool down should stay at .4 seconds at all levels But to compensate for the slower dash speed each rank of the ability should add 0.75% to his max flow for a maximum of 10% So in the end it will end up like this

Sweeping Blade RANGE: 475 STATIC COOLDOWN: 0.4 On-Target Cooldown: 10 / 9 / 8 / 7 / 6 Sweeping Blade

Active: Yasuo dashes a fixed distance in the direction of the target enemy, dealing magic damage to non-jungle creeps and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed generate. Dash also gives ~7%/7.75%/8.5%/9.25%/10% of Yasuo's maximum flow innately as Flow-generation is based on distance traveled.

「 Magic Damage: 70 / 90 / 110 / 130 / 150 」 (+ 60% AP)

Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage.

「 Bonus Damage: 17.5 / 22.5 / 27.5 / 32.5 / 37.5 」

Yasuo cannot use Sweeping Blade on a marked enemy.

While i'm sure this wont help with everything against yasou but it should make him at least sorta bearable

4 Comments

MaeDoSan7/9/2016, 8:39:16 AM1 votes

I think the biggest problem is his double crit chance , maybe riot should start lowering it slowly

Spoofghoul7/9/2016, 9:10:35 AM1 votes

I suggested a list of options in a different yasuo thread

my biggest problem with him is all the stats he gets out of the ass just ebcause

Double crit check Many attackresets thus ''free attackspeed'' Free health/sustain because of his fast recharging shield Free armorpen

Yes many of it is conditional and the attackresets is just part of his abilities he uses which is fine and all individually i dont have issues with any of this but everyhting together + the windwall to block everything ranged and mobility putting you in ''melee'' range as long as there are minions around and ur not 5 miles away from them it gets bonkers really fast. Its already tough to deal with but all this extra stats out the ass makes him snowball incredibly hard and fast even if he does go even.

SO here are a few possible nerfs

Perhaps the armorpen on his ult can be toned down a little to 30% from 50% this way he can gaine xtra armorpen from ultimate but not so much that it becomes futile to build against.

Another option is to make charging up the passive shield take a bit longer so he has longer windows of vulnerability because proccing the shield is one thing, but the worst thing about it imho is he takes 0 damage whilst you draw minion aggro and do take some damage every single time you do it and this adds up over the laningfase

So from 5900/5200/4600 units traveled to recharge shield up to 7000/6000/5000 might be an option aswell for clarity 400 units is the distance of flash so as you can see not a huge amount really but a net nerf to give more moments of vulnerability

Reduce the width of his 3th Q tornado Its really really REEEAAAALLLLYYY wide 200 units thats like one of the widest skillshots in game with an animation which makes it hard to track where its going to boot can be nerfed to have hitbox width reduced to 175 or 150 similar to how riot once made mundo'd cleavers harder to hit by reducing their width from 70-50 same as they did to leona once because according to riot these abilities whould not have the hitbox width of a sona ult. So why should yasuo have 3x that on his 3th Q

Makes for a bit easier dodging of his harrassment in lane aswell as more skill needed to to land self cast knockups to ult with.

and my final solution

put a cap on how much he can block with his windwall like a set amount of damage or projectiles before it dissapears perhaps

Nice Fellow7/9/2016, 9:40:20 AM1 votes

except his weakness against cc, no escapes, easy to shut down early and make him useless if behiend

Takazaki7/9/2016, 10:04:55 AM1 votes

Annie Malzahar Vladimir Jax Fizz Azir

there yasuo problem solved

rather then think hrr yasuo OP aknowlage that

A it take practice to play yasuo effectively ( refer to riots post about new ryze players vrs vets) B he has a 50% winrate C is for crowd control