Why is Flash still broken? #its2015
Talon jumps me. He bursts away most of my remaining health in an instant, but he needs one more melee swing to actually kill me.
I flash.
I actually see my champion arrive to safety, assuming her normal animation for a millisecond.
Then, Talon swings his attack at the spot I just was. All there is at the time of the swing is a small yellow light fading. I watch my character drop dead as if she died from a heart attack.
Why is Flash still so buggy and outdated? I get why some players would defend it---it takes skill to understand the delay. But I honestly don't understand why you can Flash when the game clearly has decided you're dead.
Would it be game breaking to fix Flash so you can't actually use the skill when you're "already dead" or at least stop things from hitting you that only could hit you on the spot you were on?
Parry you during the ending of a recall and you get hit by a bullet at your fountain 8D