Why is Flash still broken? #its2015

Artist Bogrim·3/12/2015, 7:57:13 PM·40 votes·4,090 views

Talon jumps me. He bursts away most of my remaining health in an instant, but he needs one more melee swing to actually kill me.

I flash.

I actually see my champion arrive to safety, assuming her normal animation for a millisecond.

Then, Talon swings his attack at the spot I just was. All there is at the time of the swing is a small yellow light fading. I watch my character drop dead as if she died from a heart attack.

Why is Flash still so buggy and outdated? I get why some players would defend it---it takes skill to understand the delay. But I honestly don't understand why you can Flash when the game clearly has decided you're dead.

Would it be game breaking to fix Flash so you can't actually use the skill when you're "already dead" or at least stop things from hitting you that only could hit you on the spot you were on?

44 Comments

MrPerson103/12/2015, 7:59:23 PM19 votes

AA animation already started before you flashed, unless he cancels it it goes through - kinda like how you can't run away from a ranged AA, it still hits you.

Talamare3/12/2015, 7:58:44 PM6 votes

Ping delay issue

Raptamei3/12/2015, 10:03:10 PM3 votes

Let's not make the game even easier. If you flash during an attack that's going to kill you, it's your fault the flash is on cooldown.

And if Riot prevented you from using it then you'd complain about being unable to flash into Janna's ult or something and survive.

Urdnot Entar3/13/2015, 1:01:11 AM3 votes

Fun fact, I posted about this over a year ago: http://forums.na.leagueoflegends.com/board/showthread.php?t=4225452 Instead of doing anything about it or even responding, Riot closed the thread. This is what Riot's design and interaction with the community looks like.

Jungle Lux God3/12/2015, 11:03:00 PM3 votes

That's not the only thing that's broken about flash.

Proof: https://www.youtube.com/watch?v=R-fV5Huavg4

(skip to the lux play and the cass play)

OJ1913/13/2015, 4:46:16 AM2 votes

{quoted}

let me explain it every champion is ranged the only thing that makes caitlyn's aa from rengar's aa is that cait has a larger aa range. IF you were fighting talon while still in his aa range and he clicks to aa you then as long as he does nothing else in the next, however many second it take for his aa then he's going to hit you even if you flash or teleport away.

we know how it works you derp we're saying it shouldn't work like that

D1v1n1ty3/12/2015, 10:23:50 PM2 votes

came here because you guys sound dumb....talons q has bleed damage, and thats probably what killed you

The Grunzarvian3/12/2015, 9:49:33 PM2 votes

How about when you attempt to blink away from a Darius pull as Ez, get out, only to get pulled back in and dunked? Like 100% of the time. It's not just flash, it's all blinks in general.

Ztoka3/12/2015, 8:45:14 PM2 votes

Exactly. If you are dead, your flash cool down shouldn't be used. Either let me escape and burn my cool down or kill me and let it be there because it wasn't used. This happened to me last night having a 60ish ping... So I doubt it is always ping related.

femmé3/13/2015, 4:35:34 AM2 votes

let me explain it every champion is ranged the only thing that makes caitlyn's aa from rengar's aa is that cait has a larger aa range. IF you were fighting talon while still in his aa range and he clicks to aa you then as long as he does nothing else in the next, however many second it take for his aa then he's going to hit you even if you flash or teleport away.

Hyrum Graff3/13/2015, 6:18:46 AM1 votes

Agreed. It's most apparent for me when blitz knocks me up after I flash. It's the most frustrating thing. Either I should get knocked up, and be unable to flash, or flash, and avoid the knockup.

qetzel3/13/2015, 11:54:43 AM1 votes

What about flashing towards a support who could shield or heal you? I would hate to be killed because my flash wouldn't work.

BeatzBoyFTW3/13/2015, 12:09:45 PM1 votes

If summoner 4 were to be removed one day due to multiple QQ flash thread people:

RIPDusty3/13/2015, 2:58:28 PM1 votes

What if there was a new summoner that instantly reduced cd's to 0? OP on champs ults...well then it will reduce ult timer by half (half of full value not half at the time) and suddenly that rumble's ultimate that was used 30s ago(dunno how long his ult timer is) is suddenly back up but he did still have to wait that time and now he has a big cooldown on his summ.

Or don't reduce cool down on ultimate atall.

Or do the first one but after using your ultimate directly after the summ, it increases your ult timer by...20s?

Just an idea for another summoner that could be implemented and could be another game changing summ like flash. Comment ideas

Pythagorean Thm3/14/2015, 1:01:45 AM1 votes

No, don't fix this. Eating people from far away as Cho'gath is hilarious

Sirsir3/14/2015, 1:14:19 AM1 votes

For me its when I flash away from a jax, but he already clicked Q. He jumps to where I was and then I die.

OhOkYea3/12/2015, 8:04:02 PM1 votes

using flash at all on 2015

Serevas3/12/2015, 9:04:24 PM1 votes

It's because blinks are a nightmaring thing to deal with in coding. Abilities, flash, all of that is a nightmare. It's why LeBlanc can still be dashing while getting stunned and will finish her dash, likewise with Katarina on her Shunpo. It's just a really screwy ability that's naturally loaded with buggy behavior, unfortunately it's just something you've gotta deal with.

Passionlip3/12/2015, 11:04:40 PM1 votes

Because LoL hasn't a disjoint mechanic, when targeted abilities 'target' you they will follow you through hell and over - Like when Gangplank Parry you during the ending of a recall and you get hit by a bullet at your fountain 8D

flibitydoo3/13/2015, 2:14:20 AM1 votes

allowing flash to disjoint projectiles would make tower diving much more easier.

basically you could go ham on them under tower and flash before the tower shot kills you.

TwoD3/13/2015, 2:41:30 AM1 votes

get rekt by talon

Yulen Xoshxius3/13/2015, 2:45:44 AM1 votes

Shouldn't this go into bugs? Or are you looking to find the balancing for it?

Sammystorm3/13/2015, 4:15:05 AM1 votes

same reason a ranged champion can kill you with a auto after you flash. it takes time for the animation to finish but the attack isn't canceled as long as you were in range when the attack started.

OJ1913/13/2015, 4:33:46 AM1 votes

Last time I asked this question I was downvoted and told to shut up because "muh overnerfed melee" now bear in mind this was waaaay back before any of this top lane mage shit started happening or any of that.

youngjake933/13/2015, 4:59:17 AM1 votes

Kiting would be broken if every time a champion got out of range your attack didn't go off. It's mostly applicable to walking away from a melee attacker, but they keep it consistent throughout the whole game. You can't run away from turret shots. Even if you teleport they will still follow you. Pantheon's spear will chase you down even if you take a lantern ride 2000 range away. Once an attack starts, it goes all the way through.

Dragon used to not work this way and that's why you could just take half a step back whenever its attack animation started to go through and step back toward dragon after you cancelled its attack. You could make dragon do zero damage to you just by timing your back steps and that's what you would be able to do to champions if attacks were not coded the way they are.