Yasuo's Ult and the usability of Zhonyas

Abhishek·8/3/2014, 10:16:18 PM·19 votes·4,356 views

Fact: A champion has the ability to use the activatable item Zhonya's Hourglass during the animation / physical knockup of Yasuo's ultimate.

Evidenced here (as well as in the DIG vs LMQ game):

http://www.youtube.com/watch?v=689xnmBRqNg

So before we delve into the mechanics of this, let's take a look at what Yasuo's ult actually does:

Yasuo blinks to the nearest visible Airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. http://leagueoflegends.wikia.com/wiki/Yasuo

So how does Zhonya's play a role in this?

If we look at the above YouTube video again, we can clearly see that the champion on the receiving end of the ultimate acquires no damage at all due to the Zhonyas immediately taking effect and keeping the target protected from the brunt of the damage.

Calling upon the wonderful wiki again:

Hard CC — The following effects completely remove control of one's character:

Airborne Forced Action Stun Suppression http://leagueoflegends.wikia.com/wiki/Crowd_control

So if "Hard CC" removes a player's complete control of the champion, why can the player still use Zhonya's to opt out of the Hard CC if items with actives and unable to be used while the full duration of the Hard CC is happening?

I believe strongly that this is a bug, and that it needs a remedy (hopefully soon). It already has a very real impact on current gameplay, especially competitive gameplay (the DIG vs LMQ game specifically), by inhibiting the ability of a team to follow up on the Hard CC lockdown of Yasuo's ultimate.

EDIT: Talking to Daen on via client, and he linked me to this thread: http://forums.na.leagueoflegends.com/board/showthread.php?p=43975624# Within this thread, Rioter "CertainlyT" shares some insight on this bug (he specifically classifies it as such in the thread) Specific quote:

This is a bug that can sometimes occur when one CC replaces another. It should hopefully be fixed for Yasuo's R specifically next patch and all champions by the patch after.

But this response was posted 12/23/2013... so where exactly did the fix go? As this is a critical gameplay influencing bug, shouldn't it have been corrected before competitive play of Season 4 began?

In any case (don't want to point any fingers at Riot, just looking for a solid fix on a live gameplay issue), here are some of my recommendations: a) Remake the DIG vs LMQ game to address this specific issue, if this issue is ruled as a bug (possibly disable Yasuo until a hotfix can be made) b) Whether this is ruled as a bug or not, please clarify (through forums/wiki) whether Zhonya's has the ability to cancel hard CC abilities, specifically airborne ones. c) If it is a bug, please notify the community about the existence of it, and disable the use of Yasuo in competitive play until a fix is made.

If anyone has some better suggestions for a way to resolve this, please let me know in the comments.

Thank you for taking the time to read this, and have a lovely day!

Cheers, Otter.

19 Comments

snelly128/3/2014, 10:40:45 PM14 votes

Riot needs to decide if this is a bug or not so the community can settle down.

Either it's a bug and it needs to be fixed.

OR

Zhonya's needs to have the ability to cancel all hard CC, not just Yasuo's ult.

XXnIE66Rui8/4/2014, 4:40:18 AM3 votes

Ah, good ol' overlapping CC bug. Thresh players know it well - it can make your Flay or your hook do nothing when you try to chain the skills. I've seen it a lot of times on other champions, too (ever had a "no way that snare just went THROUGH them and didn't hit" moment with Morgana or Lux?)

Nautilus chain CC's Fiddlesticks before Yasuo ults. The CC overlaps and causes the bug to trigger. Riot's been aware of it for a while now, but I'm guessing it's no simple task to fix it.

Old Man Teeto8/3/2014, 10:30:36 PM2 votes

I also saw this today.

While I don't feel it warrants a remake of the game, (technically speaking this is a long enough standing bug that teams know about it and the potential)

Here's my thread that details the bug with other examples.

*Edit: My thread was deleted, this thread however has plenty of comments with the video links however.

This isn't solely on Yasuo, a long time a go when Cho'gath was a staple pick, it occurred with him several times in important fights in pro games. Several pro teams stopped running Cho'gath BECAUSE of the bug. Cho is probably the most prominent as he can both proc his own, and it's on his short CD abilities so it's likely to happen more often than others as they're intended to be chained together.

PaperMache78/4/2014, 8:07:57 AM2 votes

A lot of you seems to be confused on how this happens (it's an issue with all CC btw), when someone is CCed and tries to use an ability it is put in queue and will activate regardless of if they have been CCed again during that time. It happens alot with zhonya, but can also occur with flash. Here's a couple examples of the bug in action. https://www.youtube.com/watch?feature=player_detailpage&v=6CjaNFGBqvU&t=12978 https://www.youtube.com/watch?v=gq-DFoIvl5Q https://www.youtube.com/watch?v=Ky6ppxF4_nY&feature=youtu.be&t=12m50s https://www.youtube.com/watch?v=pQj-qTzDGmo&feature=youtu.be

Though this is not to be confused with the bug where you can use an ability while CCed if you casted it a bit before CCing. This occurs because when your ability animation ends it doesn't check for CC unlike when you start the animation causing things like this: https://www.youtube.com/watch?v=eJb7ALw3WY0&feature=youtu.be https://www.youtube.com/watch?v=ZEGbgn3WW9Y&feature=youtu.be https://www.youtube.com/watch?v=OFlkUXN89oQ&feature=youtu.be https://www.youtube.com/watch?v=nzowyOYzPNs&feature=youtu.be

This is somehow similar to the bug where an Udyr can bear slap you through your flash and other instances where an ability can be used much beyond max ranged (something like 300 above max range of the ability should be the max). https://www.youtube.com/watch?v=GTYIDAPsvUA&feature=youtu.be

Anyway there's just a point where bugs undermine the legitimacy of a game and I think we're kinda there with it popping up in competetive play and changing the outcome of the game.

For even more despair concerning bugs and mechanical non sense: http://forums.na.leagueoflegends.com/board/showthread.php?t=4206919&highlight=

Thoroniul8/3/2014, 10:34:52 PM1 votes

The player can use the zhonya right as they land on the ground ignoring damage, but not while the knockup is in effect.

The Illiad8/3/2014, 10:38:15 PM1 votes

think about other hard cc, stuns etc. say braums ult. Because you can see it before it hits you, the same as syndras stun or threshs hook. you can zhonyas before it hits. Now take yasuos ult. You cannot tell when he is going to ult. Yeah you can guess. But the moment he ults as he leaps across your screen you are already suspended in the airborne so if you zhonyas during it it shouldn't work, Due to the funky mechanics of his ult already tho it may have something to do with it being a type of channel ult without being a channel ult (if that makes sense) therefore it messes with the zhonyas functionality, the damage only hits at the end of his ult right. I think the mechanics are just buggy. That being said if you slow down the video fiddlesticks actually lands before yasuo suspends him back to airborne (as i said faulty mechanics) because nautilus knocked fid up and yasuo pressed r but the game didnt move him to the poisition until after fid zhonya. If you look closely nautilus' knockup actually stopped before yas ult