Here's something I don't get about balancing.
If an item is good on a class but a few champions are abusing it, normally you would step back and say, "ok, let's look at why these champions are abusing it."
For example, if Fizz is abusing Titanic Hydra because his W procs an extra hydra proc, there's an easy way and a hard way to do it.
The easy way is to change Fizz's W functionality to work only with AP on-hit effects. Boom, problem solved.
The hard way is to rebalance Fizz so that he has awful base damages and he needs AP to function.
Riot's way is supposedly to nerf Titanic Hydra three times, wonder why it's not working, nerf two of the other bruiser items Fizz is building, nerf Fizz's MR scaling and attack speed, then finally nerf Fizz's base damages and replace them with scalings. Without reverting the other nerfs.
When tanks became strong (By this I mean Malphite and Rammus) Riot nerfed armor items. No, not the champions, the items.
When sterak's gage was being abused by close-range carries? Nerf the item, no need to exclude ranged diversity. We want to preserve build diversity while destroying it like we did with Shen's rework. FFS Riot make up your mind.
This balancing system is like having a pot hole in the road. Instead of filling in the pot holes Riot tries to compensate by making more potholes in the road, paving asphalt anywhere but the pot hole, then finally filling in the damn pothole while leaving the road look like a nightmare.
Sometimes I wonder if I'm just too stupid to understand the genius logic behind this or if there is any sound logic behind it to begin with.