Here's something I don't get about balancing.

JarvansWAR·4/8/2017, 5:02:43 AM·2 votes·298 views

If an item is good on a class but a few champions are abusing it, normally you would step back and say, "ok, let's look at why these champions are abusing it."

For example, if Fizz is abusing Titanic Hydra because his W procs an extra hydra proc, there's an easy way and a hard way to do it.

The easy way is to change Fizz's W functionality to work only with AP on-hit effects. Boom, problem solved.

The hard way is to rebalance Fizz so that he has awful base damages and he needs AP to function.

Riot's way is supposedly to nerf Titanic Hydra three times, wonder why it's not working, nerf two of the other bruiser items Fizz is building, nerf Fizz's MR scaling and attack speed, then finally nerf Fizz's base damages and replace them with scalings. Without reverting the other nerfs.

When tanks became strong (By this I mean Malphite and Rammus) Riot nerfed armor items. No, not the champions, the items.

When sterak's gage was being abused by close-range carries? Nerf the item, no need to exclude ranged diversity. We want to preserve build diversity while destroying it like we did with Shen's rework. FFS Riot make up your mind.

This balancing system is like having a pot hole in the road. Instead of filling in the pot holes Riot tries to compensate by making more potholes in the road, paving asphalt anywhere but the pot hole, then finally filling in the damn pothole while leaving the road look like a nightmare.

Sometimes I wonder if I'm just too stupid to understand the genius logic behind this or if there is any sound logic behind it to begin with.

11 Comments

oSEXYPLATYPUSo4/8/2017, 5:09:44 AM2 votes

what is wrong with fizz going ad ?

Chønklord4/8/2017, 5:11:52 AM2 votes

Rip ap fizz 2o17.

RainXBlade4/8/2017, 5:33:35 AM1 votes

Apparently you just perfectly described how Riot balances their game. [slayer-pantheon-thumbs]

Kilanost4/8/2017, 5:54:52 AM1 votes

They balance items because there's less blowback than nerfing champions i bet.

Elkington VI4/8/2017, 9:21:28 PM1 votes

I wish Titanic Hydra offered no AD on it's own, but instead provided AD based on bonus health, kind of like a pure HP version of Atmas. With the way it currently is, it's better on melee fighters than it is on juggernauts. Most Juggernauts aren't auto-attack reliant enough to make full use of TH, so it doesn't offer enough power for the three slots it takes up. I mean, even Sion doesn't really build it and he should be able to benefit the most from such an item. The item could use a rework because it's not working as intended.

I would be completely okay with the item losing Tiamat and its waveclear in return for becoming a useful late game item for juggernauts and Sion.

YoungSirJ0ey4/9/2017, 5:53:10 PM1 votes

I mean, you can complain all you want, but it works, somehow. At almost all times, all champions manage to stay within a few points of 50% winrate. The balance team does have some idea what they're doing.