A statistical comparison between ADCs now and in S2
Alright, so I've heard a lot of talk about ADC items being "power-creeped". And I just happened to have some time on my hands and went ahead and did the calculations.
DISCLAIMER EDIT: This post makes no argument, and doesn't pertain to the overall balance of ADCs. I was hoping I wouldn't have to include this but oh well. I made this with the intent of having a discussion.
For my champion I used Trist, since she's pretty easy to calculate with no %hp dmg or whatever. Note that for these calculations her Q IS active.
BUILDS
Here's the S8 Build (16,500g Cost):

For S2 it gets a bit tricky. To match the S8 Build's full damage path you'd get 2 PDs, but since GA was a common buy I'll include both.
S2 w/ 1 PD (16,085g Cost):
+ Elixir of Fortitude & Elixir of Agility (Obviously the items are much different now than they were at the time)
S2 w/ 2 PDs (16,330g Cost) :
+ Elixir of Fortitude & Elixir of Agility
-- A Shitton of digging up past masteries, stats, items, etc. was done --
RESULTS
Here's my results as of now: Each set of bars is DPS to a given target with varying Armor, MR, and Health (Statikk Shiv DMG is included):
https://i.imgur.com/yHPkKt2.png[/img]
Here's another graph, which essentially calculates the damage of 3 consecutive crits (Shiv included for s8)
https://i.imgur.com/dVreYBd.png[/img]
Some initial thoughts:
- ADCs' damage in S2, when opting for a full damage build, is nearly universally higher. Squishy targets take more damage from even a single PD build until Lord Dominik's bonus damage from health differences causes s8 Damage to break even. However, relative to squishy targets, tankier targets appear to take more damage in S8 compared to S2 (2 PDs still does more damage to tanky targets).
- The s8 ADC build had a lot more AD (Thanks to Gathering Storm, for the most part), but much less AS compared to a full-offensive S2 build (S8 is about the same as S2 with only 1 PD, but S2 with 2 PDs well exceeds 2.5 AS considering that Trist's Q is active).
- S2 ADCs typically ran Armor pen marks and got more armor pen from masteries, and it was %total rather than %bonus pen. This is why squishies took so much more damage in S2 and could actually be 3 shot, as compared to 4 in S8.
- Elixirs could stack in S2, as a side note.
- I'm aware that many other things have changed in the game as regarding the context of ADC damage. I'm purely trying to look at the Damage based on items alone on a basic runes/masteries setup. Enemy ADCs building GA more often, for example, would make them take less damage on average since the item did give a lot of armor at the time. Supports also factor into this, and I'm sure they contribute much more to ADC DPS now than back then.
- I definitely could have made some errors in here, but I spent a shitton of time doing this so I hope they aren't significant.

while the enemy adc could complete their
vs.
.