Now that Azir's soldiers can't interact with wards anymore...
Nor can he prevent GP from setting up barrels anymore, and it feels really dumb. Maybe Azir being able to pop GP's barrels from soldiers max range would in turn feel bad for GP players, but couldn't we at least make it so having a sand soldier near the barrel doesn't prevent Azir from using his own AA on it ? Playing against GP just puts you in a lose-lose situation where you either summon soldiers to try to fight him and find yourself unable to prevent him from nuking you down with barrel-empowered Q's or you refrain from summoning your main damage tool and just let him scale into his AoE 1shotting mid-late game monster self.
*[sg-janna]*