Season 6 "Open mid" - Solution: Positive Behavior

CarrierHazArrive··13 votes·1,189 views

"This season is the worst" - said anyone every season who has ever played ranked

Recently I've been experiencing a lot of "open mid" matches (Probably 1 out of 7 matches.) Both to my benefit and drawback. It's becoming a common thing for me to see in ranked matches. I feel like this has something to do with the current league of legends attitude. People see someone feed and they give up or they themselves feed and they give up. Half the team calls "open mid" for the other team to rush mid. Then the game ends before 20 minutes so that people don't have to wait for 20 minutes to surrender. It's so normal that people just report and move on.

People just don't care or worry about being punished anymore. Players with bad behavior get the same opportunities as players with good behavior. As long as players with bad attitudes don't get reported "too often" they won't get suspended or banned. On one of my other accounts; I've once played 10+ matches of heimerdinger support, went on an intentional feeding frenzy, yelled at everyone, demoted twice and got no punishment for it. (I'm not proud or ashamed of it, I was angry because someone else did the same thing to me.) That account went onto climbing up to Diamond 5.

I've played thousands of matches being positive and thousands being toxic. It didn't even matter if I was toxic or not. Most of the cases when people report others is when they lose. League of Legends' reward system, rewards players for playing well and winning. So it doesn't matter if you were negative or nice in game. As long as you played well or win the match; you are rewarded with something. There's no point in being nice and winning when you can flame people and win. Kind of in a way teaching players that the League of Legends reporting system only gets you banned or suspended if you lose.

There is no real reward for being a "positive" player. Which is why even high elo players are toxic. As long as you win, you don't usually get reported. Even when you get reported most of the time, you aren't punished. But there's nothing you can do about that right? So why not reward people who aren't toxic.

Good behavior needs to be rewarded more than just a chance at a banner that says this dude is a team player but who cares because he missed his hook.

  • Early surrender wouldn't help with this problem, because it would just lead people to call open mid more often now that they can surrender earlier.

I suggest some kind of reward for consistent positive behavior. A way to promote positive behavior not pretending to be nice so you win. Rewarding people who are consistently positive. Not give rewards to people who just choose not to say anything in game. How often do people report other people for being toxic? What if the opposite happened and they thanked someone for being a friendly positive player that helped them win or went down together in defeat like a champ?

Here are some rough examples which shouldn't be taken too seriously:

  1. Receive (X) essence or key/chest after (X) games of not being reported weekly/monthly
  2. Receive (X) essense after receiving (X) Friendly/Teamwork/Helpful/Honorable opponents. (from different players)
  3. Increase IP and/or LP rate of next matches for consistently being a positive player without being reported
  4. Lose less LP for consistently being a positive player without being reported.
  5. Receive exclusive summoner icons for positive behavior.
  6. Receive exclusive good behavior icon emote similar to the mastery icon emote.
  7. Receive anything because you don't rage on a regular basis and are nice to other players. Even if they rage at the whole team and you're just trying to win despite your teammates having given up. Yet your positivity helped calm the the raging team and brought them a victory. Then do the same thing the next match again.

Why be nice when being mean gets you the same results. Positive players should be rewarded as much as toxic players should be reported.

[slayer-pantheon-thumbs]

*** Just to make things clear, I'm not talking about rewarding people just because they don't get reported. Or players who don't rage or flame in chat so that they don't get reported. I'm talking about rewarding people who are actively positive players. Players who make the game fun, and brighten the mood from the more common, much less fun, rage filled match.**

20 Comments

Karma Deified3 votes

Receive (X) essence or key/chest after (X) games of not being reported weekly/monthly

Receive (X) essense after receiving (X) Friendly/Teamwork/Helpful/Honorable opponents. (from different players)

Increase IP and/or LP rate of next matches for consistently being a positive player without being reported

Lose less LP for consistently being a positive player without being reported.

Receive exclusive summoner icons for positive behavior.

Receive exclusive good behavior icon emote similar to the mastery icon emote.

HOLD ON THERE! Let me help you make those suggestions more realistic.

Games played over time fill a meter similar to the ARAM reroll. The meter is increased more based on the number of players in your premade. When the meter is full, you receive (X) essence or key/chest after (X) games of not being legitimately reported weekly/monthly.

Receive (X) essense after receiving (X) Friendly/Teamwork/Helpful/Honorable opponents. (from different players)

Increase IP and/or LP rate of next matches for consistently being a positive player without being reported IP Boost for premades made more frequent.

Lose less LP for consistently being a positive player without being reported. Already taken care of with Dynamic Queue lack of premade penalty.

Receive exclusive summoner icons for positive behavior. That exists already. But throw in a new TEAM PLAYER Icon for consistently playing with a group.

~~ Receive exclusive good behavior icon emote similar to the mastery icon emote.~~ No.

Fovere2 votes

The lack of choice for gameplay is what makes this game unfun, not so-called "toxic" players.

And it takes a very special person to compare words over the internet to murder.

CarrierHazArrive2 votes

Yes, what will 'solve' toxicity is trying to further control everyone's personalities.

If you can report people for being toxic, then why not reward people for being positive? It's not controlling people to allow them to say "hey, good job."

and, what makes this game "fun" is your own personal joy of playing this game. You may find League of Legends currently "unfun" but many people still enjoy this game. I'm not talking about "fun" I'm talking about negative attitude.

Fovere1 votes

{quoted}

If you can report people for being toxic, then why not reward people for being positive? It's not controlling people to allow them to say "hey, good job."

and, what makes this game "fun" is your own personal joy of playing this game. You may find League of Legends currently "unfun" but many people still enjoy this game. I'm not talking about "fun" I'm talking about negative attitude.

The report system is meant to control for disrupted game play, not your "attitude", which is a personality trait.

You can play the game fine with all kinds of attitudes, you can't play if someone is feeding, trolling, harassing, etc. That's the difference.

Rewarding "positivity" is by definition trying to control personality, much the same as punishing for "negativity" or "unsportsmanlike conduct".

For most people that sort of nonsense goes out the door after Little League at around age 10.

CarrierHazArrive1 votes

For most people that sort of nonsense goes out the door after Little League at around age 10.

When I see two MMA fighters or boxers hug it out after a match and have a quick talk and say good job. I don't see someone who's age 10. I see two people showing each other respect despite one having lost and one having won. Both learning what they did right and what they did wrong that match. But that's just me, maybe not other people.

Fovere1 votes

{quoted}

When I see two MMA fighters or boxers hug it out after a match and have a quick talk and say good job. I don't see someone who's age 10. I see two people showing each other respect despite one having lost and one having won. Both learning what they did right and what they did wrong that match. But that's just me, maybe not other people.

Shame they don't mic the insults they whisper in each other's ears too.

CarrierHazArrive1 votes

They show post-fight insults and complements. Even post-fight brawls actually. Thanks :)

Deep Terror Nami1 votes

Players recently punished already don't receive Hextech loot. I'm sure it helps some, but I don't think rewards for positive players reduce negativity in any significant amount. How often are you about to be negative in chat, but refrain because you thought about losing Hextech rewards?

If it's LP, idk. I'm sure that might straighten some more people out, but it doesn't affect Normals, and you might argue it's simply wrong to do that to players. I have no love for toxic players, and even I wouldn't be sold on that method.

CarrierHazArrive1 votes

It's about promoting positive behavior not pretending to be nice so you win. How often do people report other people for being toxic? What if the opposite happened and they thanked someone for being a friendly positive player that helped them win or went down in defeat like a champ?

Teralisan2 votes

technically

the Honor System is an attempt to do that that worked VERY WELL when it was first introduced, I used to see half the players in my games having ribbons...

nowadays I only ever see mine

;(

Karma Deified1 votes

pretending to be nice so you win

That's like 75% of life. It's not going to disappear in games.

Sythriel Draken1 votes

Doesn't matter about Hextech because it's really easy to not care about the system after you've gotten your key's for the month due to riot's terrible curve. It's also really easy to get your hextech privileges back if it's a minor offense like a chat restriction. (takes either a week of not having any legitimate reports, or have several games where players honor you). If I'm toxic in chat, hextech is far from my mind because at that moment i;ve gotten so angry at the person who is either flaming, exploiting, or intentionally feeding that I don't care if I lose the privilege

To be honest, hextech is NOT a way to reward positive players because you are still subject to the randomness, and are rewarded keys (or chances of keys) on wins.. which end up leads to even more toxicity because people are trying to do just that, Win.. I've had about 5 ranked games in the past few days where the enemy has won using scripts, and after they won gloated about it and flashed the url of were to pick them up in chat.. It really doesn't matter if they are reported because their damage has already been done (IE I lose LP and mmr, they get a key and can gloat)

I would love for riot to implement bonus LP in ranked for positive behavior in that mode. I'm sick and tired of trying to climb back to gold and hitting 2-5 games in a row full of intentional feeders and toxic players, who then cause me to go on tilt and try everything in my power to hold back from just going off.

Troll for Trump1 votes

I feel like this game is basically never fun when you aren't winning.

The exception to that rule is playing with a friend, but even that doesn't work out sometimes, as evident by the toxic premades found in dynamic queue.

This is amplified heavily in ranked; When was the last time you've seen a losing team in ranked this season be positive and happy about it. At best they just say the obligatory gg; Just had a game where a rengar spammed postgame lobby with "sht team" "****"

Wimbledofy1 votes

last season or season 4 I found was still enjoyable even when not winning. The state of the game now though seems less enjoyable both when winning or losing. Games close out much faster than before and many of the champs and items are more unfun than it has ever been.

CarrierHazArrive1 votes

I feel like this game is basically never fun when you aren't winning.

Is exactly my point. People don't care about toxicity or kindness. As long as you win. Therefore allowing toxic players to be toxic as long as they win.

Imagine losing only 5 LP because of your own good behavior and skill. Instead of losing 20 LP and winning 15 LP because your mmr sucks thanks to having 10 games of trolls in your matches.

Fovere1 votes

Yes, what will 'solve' toxicity is trying to further control everyone's personalities.

Wimbledofy1 votes

So if i enjoy murdering people does that count as part of my personality? If it does are you saying it shouldn't be controlled or changed?

Dukues1 votes

F yea!!!!!!!!!!!!!!!!

Oleandervine1 votes

Out of curiosity, wouldn't it be incredibly easy to call Open Mid to your opponents and then set up an ambush, kill them, and push their mid?

Stained Spear1 votes

So what you're saying is... open top?

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