Season 6 "Open mid" - Solution: Positive Behavior
"This season is the worst" - said anyone every season who has ever played ranked
Recently I've been experiencing a lot of "open mid" matches (Probably 1 out of 7 matches.) Both to my benefit and drawback. It's becoming a common thing for me to see in ranked matches. I feel like this has something to do with the current league of legends attitude. People see someone feed and they give up or they themselves feed and they give up. Half the team calls "open mid" for the other team to rush mid. Then the game ends before 20 minutes so that people don't have to wait for 20 minutes to surrender. It's so normal that people just report and move on.
People just don't care or worry about being punished anymore. Players with bad behavior get the same opportunities as players with good behavior. As long as players with bad attitudes don't get reported "too often" they won't get suspended or banned. On one of my other accounts; I've once played 10+ matches of heimerdinger support, went on an intentional feeding frenzy, yelled at everyone, demoted twice and got no punishment for it. (I'm not proud or ashamed of it, I was angry because someone else did the same thing to me.) That account went onto climbing up to Diamond 5.
I've played thousands of matches being positive and thousands being toxic. It didn't even matter if I was toxic or not. Most of the cases when people report others is when they lose. League of Legends' reward system, rewards players for playing well and winning. So it doesn't matter if you were negative or nice in game. As long as you played well or win the match; you are rewarded with something. There's no point in being nice and winning when you can flame people and win. Kind of in a way teaching players that the League of Legends reporting system only gets you banned or suspended if you lose.
There is no real reward for being a "positive" player. Which is why even high elo players are toxic. As long as you win, you don't usually get reported. Even when you get reported most of the time, you aren't punished. But there's nothing you can do about that right? So why not reward people who aren't toxic.
Good behavior needs to be rewarded more than just a chance at a banner that says this dude is a team player but who cares because he missed his hook.
- Early surrender wouldn't help with this problem, because it would just lead people to call open mid more often now that they can surrender earlier.
I suggest some kind of reward for consistent positive behavior. A way to promote positive behavior not pretending to be nice so you win. Rewarding people who are consistently positive. Not give rewards to people who just choose not to say anything in game. How often do people report other people for being toxic? What if the opposite happened and they thanked someone for being a friendly positive player that helped them win or went down together in defeat like a champ?
Here are some rough examples which shouldn't be taken too seriously:
- Receive (X) essence or key/chest after (X) games of not being reported weekly/monthly
- Receive (X) essense after receiving (X) Friendly/Teamwork/Helpful/Honorable opponents. (from different players)
- Increase IP and/or LP rate of next matches for consistently being a positive player without being reported
- Lose less LP for consistently being a positive player without being reported.
- Receive exclusive summoner icons for positive behavior.
- Receive exclusive good behavior icon emote similar to the mastery icon emote.
- Receive anything because you don't rage on a regular basis and are nice to other players. Even if they rage at the whole team and you're just trying to win despite your teammates having given up. Yet your positivity helped calm the the raging team and brought them a victory. Then do the same thing the next match again.
Why be nice when being mean gets you the same results. Positive players should be rewarded as much as toxic players should be reported.
[slayer-pantheon-thumbs]
*** Just to make things clear, I'm not talking about rewarding people just because they don't get reported. Or players who don't rage or flame in chat so that they don't get reported. I'm talking about rewarding people who are actively positive players. Players who make the game fun, and brighten the mood from the more common, much less fun, rage filled match.**