the new rift herald worries me
So this is an objective that grants a 20 minute buff that persists through death, and gives you direct combat power when alone, this buff is made for split pushers like jax and tryndamere, which personal feelings aside ( can't stand melee right click machines) the idea of top lane being an island is feels so contradictory to the teamplay goals riots been pursuing the past few patches.
Also say I'm playing someone like maokai or wukong (top or jungle) and I Wanna teamfight, I have to dedicate resources to secure rift herald so the enemy team doesn't get a strong splitpushing presence, and its a buff my team can't use because of the grouping penalty attached to it. I understand why it has that penalty (so marksman don't get there grubby hands on it) but the buff seems useless if you don't plan on playing the splitpushing game.
And lastly there's the chance of the double threat in neutral objectives, rift herald will constantly be a threat if your trying to avoid a splitpushers but what if earth dragon spawns? You either give the enemy a solo lane god buff, or a team wide pushing buff, pick your poison .
So my complaints with rift herald is it will force the meta into a 4 many with a strong solo lane pusher comp simply because your wasting resources if your comp doesn't have champions who can utilize all the resources on the map.
It would be death to the tank meta tho I think.
That's my thoughts on rift herald at least, it's probably the only change I ain't feeling for mid season