Syndra's Upcoming Changes are suited to make her Healthier and weed out the Bad Syndra Players

Perma CC·12/31/2016, 6:20:55 AM·1 votes·544 views

I'm tired of seeming comments that the upcoming nerfs to Syndra are actually buffs. Are people that unintelligent. First off, currently Syndra's skill cealing drops when she maxes W. This specifically is Syndra's current problem live. The fact that after maxing w she is able to easily with hardly any skill needed able to aoe stun enemy team over and over and max sphere ult an adc without any trouble. The problem isnt that Syndra can one shot an ADC. That has never been a problem. Most mages can one shot an adc late game... If you land a stun as Syndra then you are rewarded late game with a pick. Similar to Lux landing a binding and then ulting. The difference is that Syndra is medium ranged and Lux is long range and the trade off for that is Syndra's ult is a short ranged point and click where as Lux is a long ranged skill shot. Regardless of both tho if you land your bind then you get your kill. With that said thats just one thing people need to release... syndra isn't op because she can one shot people... she is op because the skill needed to do that was removed after she maxed W.

With the upcoming changes w will no longer grab 3 spheres... instead the passive has to be changed to something else that makes the skill feel like its been upgraded. Thus it has been nerfed to somethign that has faaaaaaaar less utility and power. Insteead now her early game w damage has been nerfed. 80% scaling has bene brought down to 70% and when she maxes this skill she gets 90% scaling with 20% of that scaling being true damage. This isn't really changing any gameplay at all. All its doing is removing her early damage from the ability and pushing it into late game and allowing her to be able to deal damage to Tanks with "W" Alone. Again I will repeat only "w" is getting true damage. so the overall damage hasn't been increased at all really... itss just now able to pierce through MR stats late. SO SQUISHIES wouldn't take any extra damage... w is gonna feel like its doing the same damage on a squishy... its tanks that are gonna now feel the w damage. THE TRADE OFF IS THAT SHE CAN noo longer get 3 sphere aoe stuns over and over in team fights without actually requiring skill and set up and she now has to actually set up for a max sphere ultimate. Her early game has been significantly nerfed. Longer windows of her not having her ult mean you can fight Syndra and kill her back after you return to lane... ANDDDD her W will feel weaker early game... it wont feel like its doing as much as it is now live. LATEE GAME the only people who are gonna feel the change are people that main bruisers and tanks. W is gonna hurt a bit more... but the thing is its not going to be this giant 3 sphere aoe sized w anymore.... it will be the size of a normal q making it much easier to avoid.

Overall, Syndra was nerfed... she will have a high skill cealing again... but because she has been basically reverted back... her winrate will prob drop back down to like 48 with just the loss of her utlity. Which means riot is giving her a lil love in now doing a biiit more extra damage to champions that she struggles against , tanks and brusiers. <<<because she will no longer be able to easily peel them with free aoe stuns. Anyways I think ive rambled on enough. People need to release overall that her w's damage has just been shifted around so that its pushed into lategame but the reward for losing that early damage is the late game damage now affects tanks and brusiers not just squishes. Squishies arent going to feel any changes in terms of damage. People are going to notice a drop in skill with Syndra players that just wait out her early game cooldown to get strong r bursts and kills... that wont be easy to do anymore... its gonna be alot more difficult to snowball on syndra with just her ult... you willa ctually have to get kills now with her other abilitys. AND LATE GAME people will notice that syndra's disruption power is down... prob see alot more syndra's just randomly dying and only getting off like a 4 sphere ulti that can be healed or shielded alot easier because they weren't able to get out the needed spheres. YEA its easy to spam q and then ult.... but fights are very mobile... when you place a q twice they are now stuck at that location you cant grab them and pull them with you in a fight anymore... Bad Syndra players have been gutted and good Syndra players have been given a tinnnny tinnny buff on the pre mage update that syndra is being reverted back to. But this buff doesn't even trump what she is now. For example the best way to explain it is lets assume Live she is 150% of her potential... with her nerfs she will be put down to 100% and with the tiny buff 10% so 110% potential. But overall still a nerf of 40% of. Basically 20% true damage isn't better then having the ability to grab 3 spheres which not only increase the power of just w but also the power of her R and her E. Where as true damage only increases the power of w alone and not even by that much.

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