MP is based on wins?

sentosa·8/24/2019, 3:16:07 AM·1 votes·1,466 views

If you get an S+ on your champ and you lose, you get like 200 MP. If you get a B on your champ and you win, you get 1,000+ MP. Why is MP gain based on wins, where SR is a team based game? Shouldn't MP reflect your individual skill on specific champions?

1 Comments

Aazzlano8/24/2019, 6:24:19 AM1 votes

it's "to prevent abuse from people specifically targeting certain stats at the detriment to the match"

like oh you don't want to die because you will get lower KDA and thus lower chance to get S/higher mastery points etc... so you just don't enter teamfights at all

stuff like that. that's their philosophy on it anyway. while it does make way more sense that it shouldn't be related to whether or not you won or lost, we need less things that are affecting decisions people make in (especially ranked) games. things like "play a game as x champion" missions, though they can be completed anyway by playing more games as other champs, could lead to people playing those champs just to get the mission done, even if they don't know how to play that champ or role.

so the fact of you winning being really important, it encourages people to both do their best and still strive to win.