Alright, people; what do you think should be the new 120 AP item?

Frankley Karles·2/11/2015, 1:01:52 PM·40 votes·8,975 views

With DFG gone and 5.4 on its way, we're gonna need something new to complete the 120 AP trifecta. Which item (old or new) do you think should take up the mantle? If new, what should it have for passives/actives?

Personally, I think WotA could use some love. With the buff to Gunblade, there's little reason to rush its spell vamp counterpart aside from the 10% CDR. More AP should make it a tad more compatible for champs with shorter cooldowns that need the sustain (oh, hi Morde.)

Alternatively, Rylai's is only 20 AP off.

183 Comments

Drunk Rummate2/11/2015, 5:05:36 PM23 votes

120 AP + 400 mana for some Athenes synergy

Passive could be like the expose weakness mastery or something else teamfight related.

Veraska2/11/2015, 2:04:55 PM18 votes

new item idea: DUH BIG RESET BUTTON (tentative title) {{summoner:17}}

120 AP HP regen MP regen

builds out of Needlessly Large rod item 1058 and item 3010

UNIQUE active: for the next 5 seconds, kills and assists reduce your basic ability cool downs by 80%

DFG was a cool item that offered a lot of obnoxious exploits and broke a number of mages and assassins. i figure an item even more obnoxious and exploitative needs to take its place

Fitz n The Fool2/11/2015, 7:35:23 PM13 votes

I like the idea of item 3010 + item 1058 . I also like item 3113 + item 1058. An active on this item could be giving you an additional movement speed buff + AP buff for 6 seconds like item 3142 does for melee/ranged AD.

NO WAY you can have a item 3140 + item 1058 . it would make CC obsolete.

I also do not agree with making item 3116 a 120 AP item because as of right now its a good item to decide if you want the health and slow or go with another item. Making it 120 AP would make it core on every single mage which would be dumb.

Great Ozymandius2/11/2015, 8:31:20 PM11 votes

ROA of Ages: item 3027 + item 3027 + item 3027 = 3000 hp, 300 ap, 10,000 mana, passive restore all missing health and mana when anything near you dies.

Duke Anax2/11/2015, 1:41:47 PM10 votes

I always thought item 3152 should be a bit bigger, but it doesn't really have room to swap in the item 1058 .

item 3116 however could easily take it in place of item 1052 item 1026

What I'd rather see though is a new item that is mana related. like: item 1058 + item 3114

SpecterVonBaren2/11/2015, 8:02:50 PM9 votes

What about Romlariel's Totem, built from item 3136 and item 1058

Grants 300 health 120 AP 10 Magic Pen Unique - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes are reduced by 35%. Unique - Harvest: You gain AP equal to 5% of your bonus health.

An item for AP scaling tanks that want to deal some damage in the late game. My only worry is how it would interact with Vlad's passive, so maybe it should be you gain ap equal to 3% of your bonus armor and mr or something.

lightdragoon882/11/2015, 4:04:19 PM9 votes

I would love for another spell vamp item.

Especially one without CDR.

We got so many CDR items that it is so easy to reach the cap that the cdr from item 3152 is worthless. And really....only 2 items with spell vamp is not cool. (well...3 really but Rageblade is rarely used.)

Auz the Ripper2/11/2015, 11:31:05 PM8 votes

It will amplify all magic damage within the next 2 games of who ever buys it by 50% and this aura will stack up to 13 times. It will build out of 6 amplifying tomes It will grant 50% spell vamp to all nearby units and it's active will instantly teleport you anywhere on the map And it's name will be........... THE OMNIDEATH BALANCE-INCINERATOR

.

Of course, for the sake of balance, each player will be limited to a maximum of 6 at any one time

Miku Lv1012/11/2015, 9:20:35 PM7 votes

item 3113 + item 1058 + 850 gold +120 AP +10% movespeed

Unique active: Gain +20% movespeed for 2 seconds.

There, immobile mages are useful again.

Kingsgrave2/11/2015, 5:08:02 PM7 votes

item 3116 = item 1058 item 1011

120 AP 500 Health

StoryDuck2/11/2015, 6:49:38 PM7 votes

With Ahri they took a route of more mobility when she lost her DFG. I think the new 120ap item will enhance mobility. This would be an item allowing all players to adjust in some manner to the hyper mobility meta. This would allow non-mobile champs some mobility to help them play safer and assassins further mobility to kill that critical target. Maybe another flash active or perhaps:

item 3113 + item 1058 3300 gold total 120ap +8% MS Unique Passive: Spell Speed Casting a spell gives the caster a 30% MS bonus for 1 second. This MS bonus duration is increased by .5 seconds for each enemy champion hit.

Saevum2/11/2015, 2:17:47 PM6 votes

item 3113 + item 1058

SleepyLionCub2/11/2015, 8:59:06 PM5 votes

item 3001 Should be buffed to 80 AP

item 3023 Should be buffed to 100 AP

item 3151 Should be buffed to 60 AP

there doesnt need to be 1 more 120 AP item imo, just other weaker ones should get buffed.

UltraGigaNiga2/11/2015, 2:06:44 PM5 votes

qss + needlessly large rod /thread

Sirsir2/11/2015, 2:18:13 PM5 votes

Personally I think it should be just the 120 AP with 15-20% CDR. Same recipe as DFG, maybe a slightly lower cost.

Space Bum2/11/2015, 8:54:17 PM4 votes

120AP -5%CDR

Active: Summons Captain Ginyu. Captain Ginyu throws a pokeball, Naroooto emerges from the pokeball and radios Jed on the Bebop. The Bebop releases a payload that hurls down towards the earth, goombas fly out everywhere from the impact site. Out of the wreckage pops Diddy Kong. Diddy Kong throws a banana peal on the ground. If an enemy steps on the banana peal their movement speed is increased by 700 for 0.2 sec and then they are slowed by 75% for slowed for 1.5 sec.

Enemies effected by the banana peal have a 25% chance to pull a muscle or slip a disc. If this occurs they will be inflicted with grievous wounds for the remainder of the game and will need to fill out a 5-10 min accedent report.

SePTaHeKPiR2/15/2015, 11:08:56 PM3 votes

Actually I hate AP-Mid item meta which is item 3020 item 3165 item 3089 item 3135 very squish. And I read all comments below this post.Many of you are asking for a buffed morello which is 120 ap %20 CDR. In this case even for me there wouldn't be any better options to build in early game.That might ruin item systemizationfor AP-Carries. I dont even want to comment on your spell wamp ideas.Sick! Think about what Vladimir would be.It helps ^^

My opinion is to create a 120 AP item with some MR and a unique passive maybe. It could be similiar with passives below but only one of them item 3156 Just like Karma's Old passive or a Magic Shield may be like Morgana 's... (120ap+someMR)
item 3102 An active Spell Shield... (120ap+someMR) item 3508 Maybe also hp sustain but low values.A sustain item... (120ap+someMR) item 3140 Removing debuffs... (120ap+someMR) item 3068 But not as a self buff (Maybe a flat value + percentage of ap as a debuff which effects like item 3151 but AOE) (120ap+someMR) item 3091 Flat MR could make it really OP so in laning phase It may ruin it all. Stealing MR with low flat MR... (120ap+someMR)

Or a Tank Slayer... A Unique Active which works out like item 3146 (each spell cast or basic reduces CD) or Unique Passive which works out like item 3100 (but next ability not next basic attack) % of Enemy's Bonus HP or Like 2x Enemy's Armor and Magic Resist (or both at same time values depending maybe true damge ^^). SO IT DOESNT HURT SQUİSH TARGETS who has neither HP nor Armor or MR.

Or more Toughness... Which can be a passive or active and work like "When you take damage more than % of your ...... hp ,damage is reduced like %...

Values above has no importance :)

Myrmiron2/11/2015, 7:08:26 PM3 votes

Maybe a charge item would be cool. Something like

120 AP "For each spell you use that doesn't hit a champion, you get a stack of "charge". Caps at 25 stacks."

"Every stack of "charge" increses the damage of your next single target ability that hits a champion by 1%."

Cindikle2/11/2015, 7:11:51 PM3 votes

I don't think a 120 item is really needed. But a higher AP item with CDR wouldn't be a bad idea.

+110AP +400 mana +10% CDR Unique Passive: Killing an enemy champion reduces all cooldowns by 4 seconds. (5 second cooldown) Unique Passive - Essence Drain: Restore 15% maximum mana on champion kill or assist.

Second passive is from Athene. Gold value before passives is 3509.2.

+120AP +10% CDR Unique Active: Curses target. For 6 seconds all magic damage you deal to the target ignores Bonus Magic Resist while also ignoring your Magic Penetration. The next 4 sources of magic damage to you deal to the target also deal 10% of their bonus health as magic damage.

Basically DFG remade as an actual tank-buster. This active would reduce the damage you deal to a squishy vs normal penetration. Really effective if enemy team only has one champion building any MR.

+100AP +10% CDR +75% Mana regeneratoin Unique Passive: Reduces the mana cost of abilities by 15.

Something unique. Takes some heat away from Morello's. Gold value is 3031.7.

Teridax682/11/2015, 8:37:50 PM3 votes

Riot talked about having a burst-friendly alternative to item 3151, e.g. an item that would allow AP assassins and burst casters to take on tanks. AP assassins are terrible with tanky champions, generally, whereas AD assassins tend to have enough DPS and sometimes item 3153 to take them down.

Here's an example of what I think could work (basically just stealing Velkoz / Kennen 's spell-stacking mechanic):

Not Deathfire Grasp 120 AP 10% CDR Unique Passive: Dealing spell damage marks enemies for up to 3 seconds. Landing three marks on the same enemy consumes them, dealing 15% of the target's maximum health in magic damage.

What do you think?

SwiftKitten882/11/2015, 6:56:16 PM2 votes

something that gives MR possibly an active to be comparable to zonyas for magic resist.

i dont think we need any more CDR magic items, and zonyas pretty much fulls the armor resist really well.

would also be cool to have quicksilver sash build into an AP item

Auryiel2/11/2015, 11:09:35 PM2 votes

Voidheart Crown AP: 120 HP: 200 Void's Might (Unique Active) : For the next 4 seconds, gain 15 magic penetration. Eyes of Pain (Unique Passive) +15 magic penetration

Recipe : Haunting Guise + NLR Recipe cost : 3500 gold (415 gold to complete the item)

I wanna murder people :|

p.s. That item would be so OP it would he hilarious

Llanite2/11/2015, 5:51:30 PM2 votes

Knowing Riot, there will be some weird things like 5% extra magic dmg each hit, stack 3 times.

Hinagiku332/11/2015, 11:41:19 PM2 votes

A lot of people probably wouldn't agree on Spellvamp but a nice big sustain item could be nice as a first major item that mages can rush instead of Hourglass. How about:

item 3010 + item 1058

[Rod of Rejuvenation] 120 AP 300 Health 200 Mana Unique Passive: Hitting an enemy champion, large minion, or large/epic monster with an ability restores (0.1 AP) Health and (0.1 AP) Mana over 8 seconds (8 second cooldown).

FantasySniper2/13/2015, 3:07:51 AM2 votes

Staff of Striving 120 AP +5% MS Unique Passive: Dealing magic damage doubles the MS bonus from this item for 3 seconds.

Recipe: NLR + Aether Wisp

Simple and it promotes assassins along with Mage utility. But may make mages too hard to kill.

Otherwise, the mana idea is the only other option. WotA is horribly designed, and Rylai's is not the ideal item to make part of the Mage's damage triple.

Anfractu0us2/11/2015, 4:42:28 PM2 votes

make an item that builds from item 1058 and item 3140 duh