Alright, people; what do you think should be the new 120 AP item?
With DFG gone and 5.4 on its way, we're gonna need something new to complete the 120 AP trifecta. Which item (old or new) do you think should take up the mantle? If new, what should it have for passives/actives?
Personally, I think WotA could use some love. With the buff to Gunblade, there's little reason to rush its spell vamp counterpart aside from the 10% CDR. More AP should make it a tad more compatible for champs with shorter cooldowns that need the sustain (oh, hi Morde.)
Alternatively, Rylai's is only 20 AP off.
and 
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does for melee/ranged AD.
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a 120 AP item because as of right now its a good item to decide if you want the health and slow or go with another item. Making it 120 AP would make it core on every single mage which would be dumb.
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should be a bit bigger, but it doesn't really have room to swap in the


and 
Should be buffed to 80 AP
Should be buffed to 100 AP
Should be buffed to 60 AP
very squish.
And I read all comments below this post.Many of you are asking for a buffed morello which is 120 ap %20 CDR.
In this case even for me there wouldn't be any better options to build in early game.That might ruin item systemizationfor AP-Carries.
I dont even want to comment on your spell wamp ideas.Sick! Think about what Vladimir would be.It helps ^^
Just like
's Old passive or a Magic Shield may be like
's... (120ap+someMR)
An active Spell Shield... (120ap+someMR)
Maybe also hp sustain but low values.A sustain item... (120ap+someMR)
But not as a self buff (Maybe a flat value + percentage of ap as a debuff which effects like
Flat MR could make it really OP so in laning phase It may ruin it all. Stealing MR with low flat MR... (120ap+someMR)
(each spell cast or basic reduces CD) or Unique Passive which works out like
(but next ability not next basic attack) % of Enemy's Bonus HP or Like 2x Enemy's Armor and Magic Resist (or both at same time values depending maybe true damge ^^).
SO IT DOESNT HURT SQUİSH TARGETS who has neither HP nor Armor or MR.
to take them down.
/
's spell-stacking mechanic):