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How to buff Illaoi?

DrBaryon··6 votes·1,504 views

Riot has demonstrated with the buffs in patch 6.3 that they are aware Illaoi is weak and are interested in buffing her. That said, the buffs in 6.3 have not dented her low pick rate and play rate, and the 6.4 nerfs to Sterak's, her corest of core items (even more than cleaver IMO) will probably hurt her even more. So if Riot is still looking for her to be viable, they'll have to try another buff.

The problems are:

  1. Illaoi's counterplayable kit just favors pub stomping so any buffs to make her semi-viable in high elo will make her pick or ban in bronze-silver
  2. People hate playing against Illaoi. Only recently has she stopped being banned despite clear evidence that she's usually a liability for her team. Her E debuff and ult tilt people really hard, so any buff that makes her more frustrating to play against will result in permaban status.

So the question then is how do we buff her without breaking her wide open in low elo or making her more frustrating? As someone who plays Illaoi a lot (not really in ranked though), here are some ideas:

  1. Higher base AS. A QoL buff more than anything but one that would have real benefits. Illaoi's AAs aren't really core to her kit but a responsive autoattack is essential to farm properly especially under pressure and Illaoi's are a notch above Karthus tier. Buffing this will improve her ability to farm without spending mana or pushing wave (which is a problem now), and also improve synergy with item 3071 and item 3748 .

  2. Small slow on Q. Illaoi has 1 incredibly situational CC in her kit (vesseling someone). As much as Riot likes the idea of juggernauts having weak cc/mobility, weak does not usually equal absent (Garen is fast as hell and Darius has pull + slow) and trying to balance around 0 cc/mobility without piling on damage and gimmicks is very very hard (RIP Mordekaiser ). Putting a slow on Q would do a lot for Illaoi. She could use it to kite back, chase, set up a pull, keep a priority target in the ult zone longer, etc. Lots of strategic options open up, she'd bring something other than incredibly situational dmg to her team, and it would still be counterplayable (that Q is one of the more dodgeable skillshots in league).

  3. R resets W CD. Basically, so that you can W->R or W->E->R without crippling your ult dps. Illaoi's strength right now is her ult, but executing it on a team that's paying any attention is incredibly difficult. If you use the mini gapcloser of W (and it is a tiny tiny gapcloser) to get in the fray, you put it on a 4 to 6 second CD. So after you E->R, your tentacles will slap once, you maybe q someone, then you and your tentacles stand around looking stupid for 4-6 s or until you get killed (probably the latter since you're in the middle of the enemy team). As it stands, you have to hold w while you slowly walk into the enemy team to E->R them, or wait for multiple melees to dive you and punish their dumb, dumb decision. If R reset W, you could use W to get in range for E->R, rendering the combo much more doable. There's still counterplay (don't bunch, stay out of the very short W range, run like hell once the ult goes down), but with it Illaoi is actually good at teamfighting like she's supposed to be.

  4. Scaling armor debuff or bonus damage against vessels. Pulling souls one after another and turning the enemy team green in a siege is fun, but is more annoying than impactful unless they stand in tether range for a long time. Every once and a while you'll get a stupid kill or a slap on a carry out of it, but usually it just distracts them a bit while they play a minigame for 30 s. Allowing the debuff to soften enemies up brings you real late game utility and further exaggerates her power window (if you're vesseled and you fight Illaoi you should get wrecked). It also might give her some late game scaling without cleaver so she can choose better offensive items (IBG, Sterak's, Maw) or get tankier.

Some ideas. What do you think and what would you recommend instead?

13 Comments

Faceplow2 votes

I love playing Illaoi, I suck at her, but she's hella fun.

Imho, the only things I'd like to see changed on her is:

  • Her W being an "on-hit" ability. Can't tell you how many times I've died trying to W someone and it's like she gets bugged and doesn't auto attack. It happens the most and has got to be the most annoying thing so far to me. I'd rather them make it a "click ability" instead of "on-hit."

  • Her Q has to be the slowest skill shot in the game. It's very rare that it ever lands. I'd like it to see it sped up a little bit.

Other than those 2 things, I really enjoy this champ. She's quite honestly the most fun champ I've played in a long time. I don't know if she's OP or UP, her kit is hella fun and I honestly just enjoy playing this champ.

PrimeWraith1 votes

downvote

Lazypeon1001 votes

{quoted}

downvote

I like how you leave a lot of feedback, really lets the OP know your thoughts.

OT: I really enjoy her but I'm not sure what Riot can do to buff her. If they buff her too much, she just becomes another renekton bar in lane. On the other hand, she brings zero utility and is often better split pushing whenever her flash is down instead of team fighting come mid / late game.

Lańce1 votes

illao is the season6 yorick

get past my abusive bully lane phase and you win. expect she doesnt ult someone to offer some utility.

Teemo Illaoi Yorick Quinn

all these guys are built around winning lane phase so hard that they become useless later with quinn being the least punished cuz she is an adc

Meep Man1 votes

Eh... Teemo not really. If you have good shroom placement you can shut down parts of the map really well. Illaoi can still provide damage amp through her E and her team fighting is decent as long as she isn't put under crowd control. Yorick is abysmal. Yorick relies on other to be fed to be useful late game. Im confused by this on Quinn. Quinn is still decent late game. She is a pretty dang good Assassin and decent ADC.

ewvisysNSE1 votes

I feel like she needs a more reliable cc as well. I do not have a very good KDA with Illaoi but I really enjoy playing her and have a good winrate on her. (Only in bronze so far.) I don't know if adding the slow to the R would help or even adding the slow to the beginning of the E instead of after you kill the soul. She is the perfect example of a champion that punishes people hard that do not understand her kit but once you know to stay away from or kill the tentacle spawns and stay behind minions to avoid the E there is very little that she can do to you. Maybe even simply being able to decide where to put your tentacles would help improve her QoL a bit.

Yosuke Apperu1 votes

If they buff something on her then she needs to lose damage on her ultimate.. death recap says 1200 damage at rank 2 with only one damage item.. Plus her e is it? The curse one... is oppressive as hell to play with. Imagine giving all of the juggernauts more cc... seems like a bad plan to me.

Lazypeon1001 votes

{quoted}

If they buff something on her then she needs to lose damage on her ultimate.. death recap says 1200 damage at rank 2 with only one damage item.. Plus her e is it? The curse one... is oppressive as hell to play with. Imagine giving all of the juggernauts more cc... seems like a bad plan to me.

You could just walk away as she hits her R key. Literally that 1200 goes to only a few 100 if you just move.

People also mistake how to play around her E. If you ever get grabbed in early lane phase (pre 6) do not run, fight her for it. Every time you hirt her the duration is reduced by a second. Post 6, if you fight her for it she will just ult and kill you. Plus the E tentacles are slow and easy to dodge if you do happen to get cursed.

Yosuke Apperu1 votes

{quoted}

You could just walk away as she hits her R key. Literally that 1200 goes to only a few 100 if you just move.

People also mistake how to play around her E. If you ever get grabbed in early lane phase (pre 6) do not run, fight her for it. Every time you hirt her the duration is reduced by a second. Post 6, if you fight her for it she will just ult and kill you. Plus the E tentacles are slow and easy to dodge if you do happen to get cursed.

The E almost prevents you from recalling unless youre in the middle of the lane lol and regardless her ulti still does too much aoe damage for her to get any buffs imo

Lazypeon1001 votes

I'm not sure what to tell you. I've nevee found the E to be a problem as far as basing goes. Annoying, maybe. But it shouldn't hit you or stop you from basing if you base properly (just base after immediately killing a tentacle when it spawns, it takes 10 seconds for a new one to spawn, and about a second longer for it to actually attack).

Also her ult needs to do a lot damage, because that is all she has.

To clarify, I'm not the one asking for buffs, though I think something should be done for her. Lower elos she dominates simply because people don't play properly, higher elos she is practically garbage.

Yosuke Apperu1 votes

{quoted}

I'm not sure what to tell you. I've nevee found the E to be a problem as far as basing goes. Annoying, maybe. But it shouldn't hit you or stop you from basing if you base properly (just base after immediately killing a tentacle when it spawns, it takes 10 seconds for a new one to spawn, and about a second longer for it to actually attack).

Also her ult needs to do a lot damage, because that is all she has.

To clarify, I'm not the one asking for buffs, though I think something should be done for her. Lower elos she dominates simply because people don't play properly, higher elos she is practically garbage.

Right.. but people want her to have more cc.. if her ulti becomes super reliable in teamfights with out needing cc from another ally that'll be a big problem.

Lazypeon1001 votes

And I personally think those people are wrong. If she were to have cc, her damage would need to be greatly reduced which would honestly be lame.

I think having a way to properly transition into team fights or something shouldn't be out of the question. As it is now, she needs to be fed to be relevant. Ganking for an illaoi is hard due to her lack of cc or mobility, so she normally has to get ahead on her own with abilities that are all very telegraphed.

I imagine her as a scarier version of darius with less utlity. I'm not sure what they can do for her, cause similar to Mordekaiser I think her lack of mobility and cc is core to her gameplay. Which makes her very hard to balance.

DrBaryon1 votes

This is exactly right, though even post 6 as long as you aren't low and are prepared for the ult it still can be ok to fight her. If she doesn't ult you win. If she ults and you immediately run like hell out of tether range you'll get your soul slapped once or twice and get vesseled. Clear the debuff and you now have 1-2 mins to all-in her or serve up the free-est gank in the world to your jg.

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