Assassins I consider fair (or borderline OP but still not dreadful to play against)
Notice that I play primarily mages and I mostly circlejerk mages, so my viewpoints are probably biased
: Doesn't have absurd amounts of damage early. Uses his utility to set up that damage and scales very well. Using ult as an escape allows him to get out safely, but in other he can use it to outplay a mispositioned enemy (that the enemy can see). He has wave clear with Q, but this is only a signal for the midlaner to play around this and take an aggressive position around the creep wave.
: Huge aoe potential, high mobility, obvious weaknesses. Her daggers are telegraphed and she is very prone to CC heavy comps. Her waveclear is ok at best and isn't entirely feast or famine which is generally what makes an assassin broken in the first place through several patches. The only issue right now is her interaction with
which gives unnecessary amounts of strength which can't be deal with by numerous midlaners
: Zed kit wise is balanced. You can dodge a lot of his poke in lane and work around several laning patterns zed uses. You can build zhonyas to negate his ultimate damage; however, several patches has frontloaded his damage and has made a bit of a safety net for his dominance. Electrocute in particular has made his trading too strong for any sort of retaliation. Hexdrinker in particular delays damage yes, but it makes it practically impossible to kill him as he is incredibly nimble, and nullifying orb on top of that makes him practically an anti-mage. Duskblade lowered the skill floor for him to do his job.
: (I still consider Ahri an assassin): Aside with how frustrating it is for Ahri to ult out of every dangerous situation. Her numbers basically means she is pidgeon holed into landing charm, which is sortve her main power budget. If I get hit with charm then thats 100% my fault. Her combo theoretically only gets deadlier the closer she is to you since it reduces the time to react to charm, so that puts at least some element of risk in her kit
: Again, like Ahri she has a power budget based on landing E and then loading her rotation onto you. She has several ways to close the gap, but if she closes the gap in spider form which is the best way, she has limited amount of time to then CC you if you aren't dead already
: Everything in his kit is dodgeable. Except his ult "which realistically he can only miss". He does illustrate a "cat and mouse" / pick oriented kind of assassin that cannot build more health.
: Dodgeable spear, has low utility so she performs a niche role that only OTPs can usually be successful at. I do feel like if I got hit with a spear that is 100% my fault
: I'd put her on the list since she has a dodge able form of CC, but the charm is really, really forgiving at times so I'm pretty neutral about her
: Bad waveclear so can be dealt with with wave manipulation, outplayable in lane, becomes more and more difficult to use outside of lane. Most people think LeBlanc is broken, but I think this is nonsense.
ASSASSINS THAT DONT FEEL FAIR TO PLAY AGAINST
: Fizz is basically an outplay assassin with several ways to abuse his overloaded kit. Ult is barely dodgeable, E grants invulnerability. His early cheese is basically a reminder to mages to not even misposition for a half second and level 2-3 and only becomes more unbearable to play against. E flash interaction says "fine you flashed away to avoid my E? Get outplayed nerd" And electrocute and ignite on top of that made him even more problematic to the point where you're only option is to hard counter him in champion select.
: Killed for existing. Counterplay usually involves a leap of faith prediction kind of CC
: Killed again for existing. It doesn't help that the isolation range is way too forgiving, so positioning like an AD carry should will mean "isolated"
(AD) : Healthy interaction with W, and ult which makes him take some skill to play; however, shaco when he's snowballed basically means he has a kill button Q, auto, E, electrocute + dusk. So if he's ahead he has a kill button with outplay tools
: Kill button + spell shield
: Low counterplay + punishes people for existing
: Has clear weaknesses, but right now he can choose to ignore them with tiamat.