i hate saying this, because there isn't alot of Xerath players.

The Undine·9/5/2016, 12:02:44 PM·8 votes·1,826 views

and i might not get enough support for this, but Xerath kit is not very rewarding like all the other long range mages.

but whatever do i mean, right?

let's see.

Vel'koz, a long range mage that his passive Rewards him for landing all of his abilities, and even his ult apply it, which rewards him alot for taking advantage of proper positioning.

Lux, also a long Range mage, that (even while it's a small feature) you get rewarded for combo'ing her ult to one of her abilities, because her ult proc's her passive.

i'm still relaying on thunderlords for rewarding me for landing all of my skillshots, with the delay on them and everything!

unlike the rest of the long range midlaners, they don't become weaker at close range, Vel'koz knockup don't get less knockup time the closer the target, Lux's snare don't get less time snared the close the target, Xerath's Stun goes gets Weaker the closer the Target, it stuns for 0.75 seconds! while still having a very slow Traveling speed!

everything is a skillshot, and 2 of them either slow my movement speed to charge for longer range and the other immobilizes me.

Riot, you buffed Leesin's ult for the bad Leesin players, and made knocking the tank back to it's team deal percentage of his max health to anyone the tank collides with.

but what about the bad Xerath players? there's no doubt he has a high skill ceiling.

the Recent ult buff only helped the good Xerath players, because they just simply can increase thier output damage, while the average/Learning Xerath players have finally a chance to land 2 shots.

i don't feel like Riot is doing justice to Xerath.

25 Comments

DemainaNyx9/6/2016, 2:43:34 AM2 votes

I think if they just changed his passive and lowered his mana costs slightly, it would really help. Yeah, he's meant to poke from long range, but he has absolutely nothing if people get close, which considering how assassins are mainly mid, what is he supposed to do, poke from under tower while hoping to get them low enough so they don't dive and burst him.

If they had done something like if you land your abilities, it lowers their cooldown or something, cool. Or if you hit your ult you get partial shots back, like hitting 1 person gives you half a shot, 2 people gives you a shot, etc. That way hitting someone with all 5 gives you 2 extra shots, hitting 2 people with 5 gives you 5 more shots. Ok, maybe that number is a little high, but something like that. Or like with Zigg's ult where it doesn't more damage in the center.

aqours fanboy9/5/2016, 7:03:26 PM2 votes

I play Xer when I can't play Ekko and I gotta agree.

You want a kill? Better hit that combo just right and pray thunderlords is looking upon you.

Fat Bastard GOD9/5/2016, 3:15:24 PM1 votes

I used to play Xerath, I am now addicted to top lane (Nasus/Morde huehuehue), but Xerath felt unrewarding.

Mainly his passive and E are underwhelming. The stun is short, the projectile is slow, and the passive is just stupid. It gives him mana. Yay. He has amazing range, and if he lands his skillshots he is a massive issue for the enemy.

Overall, I think he could use a touchup to his E/passive.

SpecterVonBaren9/5/2016, 3:51:41 PM1 votes

Xer's issue is that his niche is that he has slightly more range than other mages of his type. Other than that he's the most generic of waveclear mages so people that are good with him aren't getting any particularly unique benefits for themselves or their team for being good with him and most people don't care to play him since he doesn't do anything that interesting.

ZT Xperimentor9/5/2016, 4:00:22 PM1 votes

I stopped playing xerath (outside of aram) when they reworked him, he was still a new champion at the time when they reworked him. Same with several other reworks, they removed what made him fun to play without substantial compensation, in spite of dozens of pages & posts describing why it would be a bad idea to change him. Riot did it anyway, and his playerbase more or less, abandoned him.

https://www.youtube.com/watch?v=2v5MmuMJ2qU Here's the before & after his rework. https://www.youtube.com/watch?v=bZUeckDq2p0

AwesomeChad9/5/2016, 5:17:43 PM1 votes

tbh, the mage "update". they did on xerath was a joke. A few more shots on his ult in the late game is a joke for xerath.

ModWulf Helhammer9/5/2016, 1:30:13 PM1 votes

That's because Xerath pretty massively outranges them, and thus needs counterplay on his stun that rewards the enemy for actually managing to close the distance on him (punishes the Xerath for poor positioning)

Xerath main BTW

Paroe9/5/2016, 7:07:00 PM1 votes

Xerath needs some higher bases on his W and Q and a new ult. Aint no reason a siege mage cant clear a 30 minute wave with his base damage alone on two abilities.

Hell siege mages in general need a revamp. the lowering of AP really hurt them.

Seenan9/5/2016, 7:44:26 PM1 votes

I'd rather not see more Xerath. Until his free-mana passive is reduced to just autoing champs or reduce it on creeps, then by all means, buff him. Else you have a champ that can kill you from 1000 range away with virtually limitless mana all the time. With a hard-disengage and soft-disengage providing you can hit spells.

Snarflaz9/5/2016, 7:50:38 PM1 votes

His real problem is all the delays he gets when he's ABOUT to ult. You need 0.5s to make the giant ring that EVERYONE can see, and the time it take you before you can fire your first shot. They'll be flailing around the map before you even try targeting someone with him. I main him and he's quit fun to play. But I'm still in bronze so i can't say I'm really good with him.

Sire Hippington9/5/2016, 9:03:34 PM1 votes

I don't see that as an issue. Each of Xeraths skills on it's own is more rewarding, and W aswell as E can serve as setup for the rest of his base kit. The main issue is that the ult is rather detatched from the main kit, so you can't really combo it with the rest of the kit, meaning you don't have the same all-in burst potential. But that's fine, Xerath is meant to poke them low, not to snipe them in one combo from 100 to 0(since the rework that is).

Also, you forgot about ziggs, who also ha no 'reward' for stacking his spells, which makes it two longranged mages with a 'reward mechanic' vs two without. Not every longranged mage needs to be an burst-combo mage.

Buff Jax please9/5/2016, 2:47:21 PM1 votes

I wanna get rewarded too for throwing my keyboard at the enemy while I am sitting in the fog of war. Lmfao.