i hate saying this, because there isn't alot of Xerath players.
and i might not get enough support for this, but Xerath kit is not very rewarding like all the other long range mages.
but whatever do i mean, right?
let's see.
Vel'koz, a long range mage that his passive Rewards him for landing all of his abilities, and even his ult apply it, which rewards him alot for taking advantage of proper positioning.
Lux, also a long Range mage, that (even while it's a small feature) you get rewarded for combo'ing her ult to one of her abilities, because her ult proc's her passive.
i'm still relaying on thunderlords for rewarding me for landing all of my skillshots, with the delay on them and everything!
unlike the rest of the long range midlaners, they don't become weaker at close range, Vel'koz knockup don't get less knockup time the closer the target, Lux's snare don't get less time snared the close the target, Xerath's Stun goes gets Weaker the closer the Target, it stuns for 0.75 seconds! while still having a very slow Traveling speed!
everything is a skillshot, and 2 of them either slow my movement speed to charge for longer range and the other immobilizes me.
Riot, you buffed Leesin's ult for the bad Leesin players, and made knocking the tank back to it's team deal percentage of his max health to anyone the tank collides with.
but what about the bad Xerath players? there's no doubt he has a high skill ceiling.
the Recent ult buff only helped the good Xerath players, because they just simply can increase thier output damage, while the average/Learning Xerath players have finally a chance to land 2 shots.
i don't feel like Riot is doing justice to Xerath.