Dynamic Queue Restriction Concept

Alüe·4/25/2016, 8:00:59 PM·1 votes·347 views

Hey everyone, Firstly this idea focuses on keeping solo player interaction at a minimal with pre-made. Part of why games haven't been fun or challenging lately is just due to how dynamic queue inherently works. I've submitted this idea before in the boards, but hadn't really clarified on it. Essentially here is how any match up in ranked would look like:

s = solo player p = pre-made

  • 5s versus 5s

  • 2p +3s versus 2p + 3s

  • 3p +2p versus 3p + 2p

  • 5p versus 5p

Essentially this eliminates 4 man pre-made teams and sets up a match making system that should define a challenging match. The downside to this, is it will create long queue times for pre-made teams, especially at the higher elos. However there should be a trade off somewhere for playing in groups. The point being they have communication and it advocates for free-elo boosting. This at least represents a system where it will be harder to carry individuals as the elo ranks climb. it also replicates the same system solo queue players had experienced previously to season 6.

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