These marksmen 'nerfs' are a joke and the balance team should legitimately feel ashamed
ADCS have been overpowered for almost three years now. This is not hyperbole or exaggeration. Their itemization, the most powerful in the game, is also the cheapest. They have safe lanes, are all wholly target agnostic in their damage output, and have a long list of new unfair advantages that allow them to dominate and crowd out other damage classes and shred through tanks like they are butter. It's complete and utter bullshit and the vast majority of the community have been complaining about it for literal yearS now, years, with an s. When Riot finally announced that they were gonna be doing some sweeping nerfs to the class and that they are angling to bring variety to bot lane, I finally felt like we were going somewhere.
These changes are laughable. They are ridiculous. They are an enormous disappointment and, most egregiously, are a BUFF to marksmen in a lot of ways, as a lot of people have shown. Shave off a couple armor points to jack up their base and scaling HP. Double their crit chance, and convert some of it to true damage, which does relatively little to staunch ADC BPS (burst per second) where they output manaless, cooldownless critical strikes 2 to 3 times a second. You thought it was fucking hell to play against Yasuo or Tryndamere with Conqueror and PD before? Watch them laugh in your face as they beat your face in with 100% crit on 1-2 items and 40% of it is true damage. ADCs have too much armor pen options - nah, turn that shit back to total armor instead of bonus, that's totally not the reason you changed it in the first place. ADC items too expensive? Let's increase the cost by a measly 100-200 gold, instead of several hundred so that they are more on par with other class itemization, or even WORSE since ADCs are much safer and are supposed to be good later in the game. ADCs healing too much because lifesteal is an unfair mechanic on them? LUL let's decrease BT and BotRK prices, and just as a special fuck you to all the mages we just nerfed lets increase the cost efficiency of Maw and GA. Let's add an item with guaranteed crit that will warp top and bot lane meta's of just autoing your opponent every 2.5 seconds and abusing the free stats it gives you, and a new Domination keystone that's only good on ADCs (as if they didn't already have 3 keystones designed for them exclusively anyway).
At best, this is a small increase to item prices that the community has been fucking begging for for months. At worst (and this meta can't get much worse as it is), it's a net neutral change with big buffs to a lot of specific marksmen. Reading these changes, there are no meaningful, sweeping nerfs to the class as a whole, nothing at fucking all to reign in bot lane's monopoly on the entire game that they've had for 2 years. It's so ridiculous that the current balance team is actually physically incapable of nerfing the real problems in the game without giving them some sort of compensation buff or shit. They'll gut Tahm's E restore but do absolutely nothing to the real tank support offender, Ali; they'll nerf the shit out of mages over and over so that they are nothing but waveclear slaves to bot lane but do literally everything in their power to keep assassins in meta and make sure they have every advantage possible under the sun. Don't believe me? Go and look at the Kha'Zix 'nerf' on the PBE.
change.