Fiddlesticks point-and-click fear is good and deserves to stay, here's why:

Settsation·10/17/2019, 3:24:57 PM·70 votes·19,712 views

With the upcoming change coming to Fiddlesticks, I've heard a lot of complaints in regards to Riot keeping his point-and-click fear.

Dont get me wrong, it absolutely sucks to walk near a bush, get feared for what feels like an eternity then have the entire enemy team collapse on you like a bunch of rampaging apes.

HOWEVER

We also need put into perspective the other issue that's been plaguing League for a year or two now:

Mobility

The best counter we can have to extremely mobile champs like Lucian, Irelia, Riven, champions that feel like they are rolling their face on the keyboard and traveling across the map, is point-and-click crowd control like Pantheon's stun and Fiddlestick's fear. If we want to reduce the amount of viability mobility brings to the table in the meta, then we need to embrace the fact that point-and-click CC is genuinely the best, most reliable solution.

Now, many will say "Well, just git gud with skillshots!" But the fact of the matter is that less reliable forms of crowd control are, quite obviously, easier to work around and just allows mobility-heavy champions to thrive since learning how to work around less reliable forms of CC isnt really all that difficult.

Like I said before, if we want to help reduce the impact mobility has on the meta then we need to embrace abilities that are point-and-click CC.

That being said, Riot, dont make them 6 seconds long or some crazy stuff like that. I know your wacky ideas. Dont do it. Dont. I got my eyes on you.

101 Comments

Agent Corgi10/17/2019, 4:32:17 PM30 votes

I always thought that Fiddle's Fear was one of his underlying problems (And I'm a huge fan of Fiddlesticks, M7-193k), but it does make sense in keeping his Fear the way it is. With newer releases having all sorts of mobility in their kits, it would just make Fiddles job harder to gank his targets if they can just hop & dash away from him. Plus as you mentioned, Pantheon also kept his Point & Click stun, so Why not let Fiddle click & spook people?

RadeticDraws10/17/2019, 6:00:09 PM24 votes

Simple answer To keep Yi from getting fed

Pendergast89110/17/2019, 5:39:18 PM20 votes

#Bringbacktaricstun

iiGazeii10/17/2019, 5:42:14 PM19 votes

As long as it doesn't bounce, I'm cool with it being point-and-click. It's one thing to need to get into range for a guaranteed stun, it's another to get chunked and stunned by a heat-seeking crow for stepping anywhere near the minion wave while Fiddle is across the screen.

Syrile10/17/2019, 8:40:56 PM14 votes

Honestly, the point and click Fear is just fine. There should be some point and click abilities in the game. The Silence is the biggest problem and a lot of that problem is in ARAM not Summoner's Rift anyway.

Lee Sang hye0k10/17/2019, 9:30:44 PM12 votes

Totally agreed fiddel have no escape and for a battle mage who have to jump in entire team of 5 people and get litteraly one shot if he dare not buy a zhonya i think a point and click fear is necessary.

And btw with cleanse,qss,mercury,banshee,edge of night ( who is going to get reworked has a banhsee xD) i think there is enough counter to that.

Iron Rubric10/17/2019, 11:09:00 PM11 votes

I see all the assassin mains have come out of the woodwork to complain about fiddle... sips tea

US Marine E 7 3B10/17/2019, 7:21:47 PM10 votes

Nothing point and click CC is not healthy cause it has 0 counterplay...

What the counterplay on a point and click? dodge their cursor?

I mean few champions have Point and click but its not that strong CC

Pantheon W is point and click but its only one second

Rammus Taunt is point and click but he need to get in 125 range to get you taunted and i have see many times rammus falling to taunt someone cause someone enter bush or he was out of 125 range

Leona Same 125 range on her Q

Jax need to be on his E range which you can easily dodge

Lulu has one and that cause her to be problematic all this years among with her Ulti...so she ether too strong or too weak

Ryze has one and he have already go through 4000 reworks and still have one come for him...

So as you can see the only champion with point and click Range CC has always been a problem and only 2 has left lulu And ryze

So yeah Fiddle needs to lose his point and click ryze with the new rework may lose it too as for lulu we would wait and see

Cuase you need to have some counterplay to a 2.75seconds CC ....for real

FrancisMuni10/18/2019, 8:53:44 AM8 votes

What kind of shit reasoning is that? I'm the first one that despises high mobility nonsense, but solving a no counterplay issue with another no counterplay mechanic is obviously dumb. Long range point-and-click CC abilities should not exist, period.

Besides, said point-and-click shit would actually be worse for immobile champs, since the mobile ones can stay easily out of reach, go invisible or become untargetable, while a Vel'Koz (for example) has literally no way no avoid it.

If you want to punish mobility, here is how:

  • Create a tank/support item whose active is: Target enemy is revealed for 5 seconds and grounded by 2.

  • Make slows actually slow down jump animations that are more than 300 units long.

  • Nerf the most mobile champs so they actually have to pay a price for their high mobility, instead of also having damage, sustain, range and CC.

TwitchInMyPants10/17/2019, 11:22:49 PM8 votes

Honestly at one point, hating on point and click ccs made sense. S1-3 when reliable mobility was less common and the game wasn't mostly skillshots, plenty of champions just did not have options to deal with this stuff and it was really punishing. They usually have less damage as a consequence, but that doesn't stop shit like an AP Nunu spamming undodgable snowballs every 6s less frustrating.

These days though, pretty much every new champion has a dash and most reworks involve turning abilities into skillshots that previously were not. The least mobile champions IIRC in the past couple years are characters like Zoe and Kai'Sa, which have a temporary blink, movement speed buff, and ultimate blink between their two kits. That's still way more mobility than someone like Ashe or Veigar will ever get, and those champions don't have a reliable method of dealing with characters with 2+ movement options.

Things like Fiddle Fear and Vi R need to exist in the game for it to be healthy. As the game continues to focus on mobility vs skillshots as the main form of gameplay, the immobile and low mobility champions need something to support them or else they'll just get bullied out of the meta.

GreenKnight10/17/2019, 6:38:03 PM7 votes

Well, he's going to be destroyed, so it's a good thing at least something will carry over.

Iron Phantom10/17/2019, 11:04:06 PM5 votes

It's a good counter to mobility creep, so I'm ok with it staying.

JackMcCarry10/17/2019, 6:34:23 PM5 votes

Point and click fear isnt really a problem in itself, if they change his E, point and click fear + point and click silence which is multi targeted makes it very frustrating to retaliate against him.

Metal Janna10/17/2019, 7:27:01 PM5 votes

Mobility doesn't have sufficient counterplay -> add undodgeable CC Seems legit. Why balance when you can just shift the problem elsewhere?

And yes i'm aware you can mitigate point and click CC with things like Merc Treads and Legend:Tenacity. But a MAXIMUM of 30% reduction (assuming the CC isn't already short enough that the duration floor prevents reduction) for anyone who isn't a tank isn't sufficient counterplay anymore than "just predict the 600 MS guy's movement and CC him" is sufficient counterplay to mobility.

Either nerf the mobility spells that require point and click CC to check their power in the first place, or add tenacity to more items AND remove the duration floor on CC.

OR just undo the damage creep. A 1.05 second stun/root (Ryze-30%) wouldn't feel so harsh if you didn't have everything that isn't a marksmen dropping their whole combo in that period and doing 1500 post-mitigation damage.

Glory9710/18/2019, 12:14:44 PM4 votes

The point and click fear is fine when it is in the context of mage jungler that can absolutly shutdown mobile assassins/bruiser in 1v1, but in the hands of an obnoxious support that zones the hell out you in botlane. With his poke dmg e that is not even a skillshot? Not exactly healthy to have a 2.5 sec fear that can turn arround the 2v2 against a thresh or pyke that do manage to get an all in on you. I just hope that they dont allow fiddle to be a botlane mostrosity that completly shuts you down in botlane if you happen to be in a bad matchup

RegardsKitty10/18/2019, 9:09:32 AM3 votes

They should do something like Ryze had.

Base duration is short, hitting another spell would mark the enemy and increase the duration.

Eleshakai10/18/2019, 1:56:01 PM3 votes

Fiddlesticks fear is bad because its duration is about 3 times too long.

Sucction10/18/2019, 3:26:29 AM2 votes

I dislike point and click cc due to it being very frustrating, but I think Fiddle's is fine as long as he doesn't keep the silence.

Being cc'd for a couple seconds is okay, but cc'd for nearly fucking 5 is not.

ModCaliCoastReplay10/18/2019, 9:57:11 PM2 votes

I definitely can endorse the notion that it needs to be easy to proc his Fear effect. Maybe not as easy as it is now, but it is a part of his kit.

What about an AoE skillshot that increases Fear duration with accuracy?

Cloud27310/19/2019, 12:58:47 AM2 votes

{quoted}

With the upcoming change coming to Fiddlesticks, I've heard a lot of complaints in regards to Riot keeping his point-and-click fear.

Dont get me wrong, it absolutely sucks to walk near a bush, get feared for what feels like an eternity then have the entire enemy team collapse on you like a bunch of rampaging apes.

HOWEVER

We also need put into perspective the other issue that's been plaguing League for a year or two now:

Mobility

The best counter we can have to extremely mobile champs like Lucian, Irelia, Riven, champions that feel like they are rolling their face on the keyboard and traveling across the map, is point-and-click crowd control like Pantheon's stun and Fiddlestick's fear. If we want to reduce the amount of viability mobility brings to the table in the meta, then we need to embrace the fact that point-and-click CC is genuinely the best, most reliable solution.

Now, many will say "Well, just git gud with skillshots!" But the fact of the matter is that less reliable forms of crowd control are, quite obviously, easier to work around and just allows mobility-heavy champions to thrive since learning how to work around less reliable forms of CC isnt really all that difficult.

Like I said before, if we want to help reduce the impact mobility has on the meta then we need to embrace abilities that are point-and-click CC.

That being said, Riot, dont make them 6 seconds long or some crazy stuff like that. I know your wacky ideas. Dont do it. Dont. I got my eyes on you.

Just because we have mobility that's unhealthy doesn't mean we should have cc that's unhealthy too.