A Tiamat-esque jungle enchantment?

Reaper Review·8/29/2015, 7:00:58 PM·1 votes·362 views

I think there was a thread with an idea like this before, but I can't find it.


Tiamat

Recipe: Pickaxe (875) + Rejuvenation Bead (180) + 295 = 1350

+30 Attack Damage +75% Base Health Regen

Unique Passive - Cleave: Basic attacks deal Physical Damage to other units within 385 range around your target, from 45% AD down to 15% AD based on proximity (melee-only).

  • The Crescent active was removed from the base Tiamat so that the item isn't TOO strong early on, and also because I think keeping it would make the jungle enchant's tooltip ridiculously bloated (Smite tooltip, Cleave, Crescent, and the Jungler passive). If I'm wrong on that, though, feel free to point it out.

Enchantment - Chimera

Recipe: Tiamat (1350) + Jungle Item (850) + 50 = 2250

+40 Attack Damage +10% Bonus Attack Damage +100% Base Health Regen +30 Bonus Gold per Large Monster Kill

Unique Passive - Cleave: Basic attacks deal Physical Damage to other units within 385 range around your target, from 60% AD down to 20% AD based on proximity. Cleave damage is increased by 25% against monsters. (melee-only)

Passive - Jungler: Basic attacks deal an additional 45 Magic Damage to monsters over 2 seconds on-hit, and you regain 10 Health and 5 Mana per second while in combat with hostile monsters.

  • With the 10% Bonus AD effect, the item grants 44 AD, close to pre-nerf Warrior's 45, while also letting it increase the effectiveness of other purchases like the other jungle enchants do.
  • As for The Brutalizer, I personally don't see why it's a big deal that it has minimal build paths. Haunting Guise only has one, but the base item is so good that it's easy to sit on it for a long time. Brut is the same way. Some champs can make use of Ghostblade earlier, just like some champs can put Liandry's to use. At any rate, if Brut did build into something else, it should be a redone Essence Reaver.

Sanguine Scythe

Recipe: Vampiric Scepter (800) + Long Sword (360) + 290 = 1450

+30 Attack Damage +10% Life Steal

  • This is just a stat-stick upgrade to Vampiric Scepter. It's here to patch up the buildpath for Ravenous Hydra, and it may as well go into The Bloodthirster as well. It's 112% gold-efficient, if you were wondering.

Ravenous Hydra

Recipe: Tiamat (1350) + Sanguine Scythe (1450) + 500 = 3300

+75 Attack Damage +100% Base Health Regen +15% Life Steal

Passive: This item's effects apply Life Steal.

Unique Passive - Cleave: Basic attacks deal Physical Damage to other units within 385 range around your target, from 60% AD down to 20% AD based on proximity (melee-only).

Unique Active - Crescent: Deals Physical Damage to all units within 400 range around you, from 100% AD down to 60% AD based on proximity (10 second CD) (melee-only).

-_ Increased the life steal to 15% because 'round numbers'. Otherwise unchanged besides its build path._


Indomitable Titan

Recipe: Tiamat (1350) + Giant's Belt (1000) + Long Sword (360) + 590 = 3300

+400 Health +50 Attack Damage +100% Base Health Regen

Unique Passive - Cleave: Your basic attacks deal (5 + 1% of your Maximum Health) bonus Physical Damage to your target and (40 + 2.5% of your Maximum Health) Physical Damage to other enemies within a 385-range cone behind your target (melee-only).

Unique Active - Crescent: On your next attack, Cleave's range is increased and its damage to all affected targets is increased by (40 + 10% of your Maximum Health) (20 second CD) (melee-only).

  • Added a Long Sword to the build path just to patch it up a bit, like that Amp Tome they added to the Morello recipe.

The Bloodthirster

Recipe: B.F. Sword (1550) + Sanguine Scythe (1450) + 500 = 3500

  • Just updated its build path with that new component item.

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