Why is Animation Canceling part of the game?
it seems like the only reason it isn't patched or removed is to add another meaningless skill/knowledge hurdle to separate new and experienced players.
on other forums i've heard the argument that animations you're stuck through make for poor game play and clunky feel, but then why not have short animations?
for example, if
's attack animation takes X seconds, where (A + B = X)
if her arrow is launched after A seconds,
B seconds is the extra cancel-able animation,
why not just make the whole animation A seconds long, and fire the projectile at the very end of it? why does there need to be extra animation after the arrow is fired?