Possible Solution for Ranking System to AFKs, Trolls, or Negative Behavior in Ranked Games

WirryWoo·3/28/2015, 7:08:35 PM·1 votes·777 views

Hey, I am a Silver 5 Support main who is trying to climb. I win my lane about 75% of the time but I usually end up losing games because of afks, people refusing to communicate with the team, or negative behavior in general. Being a support main, it's difficult because you essentially control the outcome of bottom lane in the first 15-20 minutes and then you hand that control to the damage dealers to make the mid-late game calls. In most cases, they fail to control objectives, create opportunities for themselves, and finish games. I have consistently performed well in bottom lane, but it can be frustrating to watch your teammates go in unwarded territory because they have that bloodthirsty mentality. I usually issue pings telling them not to go here or there, but they refuse to listen.

This leaves me the following options to attempt and carry the game:

Do I create further opportunities for the team? At least I think I do. After laning phase, I try to carry my other two lanes by providing vision and roaming around. I freeze huge waves for my laners so that they don't lose experience and gold. Here is some proof on how much I value vision control:

http://wardscore.loltools.net/?name=WirryWoo&region=na

I also issue pings and attempted to make calls for my team (dragon or baron calls) to attempt and secure the win. I try not to blame my other teammates for my losses, but it's frustrating when you feel out of control after laning phase. Maybe I need to learn more aggressive supports? Maybe I should try and learn other roles to have more carry potential? I don't understand what I'm doing incorrectly. Any suggestions or tips?

I have an idea to resolve this issue. I honestly do think that even though this game is a team-game, I think some players deserve more credit than others and therefore, more LP. Gold and experience is what win games, and although supports don't make as much gold as your AD carry, I think determining your LP based on your opposing lane matchup's gold income is more effective. Of course more LP should be rewarded for really long games (There are some games that we win by -1.2k gold advantage), so I think that a team should earn LP based on the following way:

LP Gain: (0 to 10 points if you win the game, 0 to -10 points if you lose the game (depending on time length of game)) + (LP determined by your opposing lane matchup champion gold advantage)

For example, if I have a 2.2k gold lead as a support but my AD has a -5k gold lead against the enemy support and AD carry respectively and we lose the game, I would lose less LP than my AD because he hasn't acquired the necessary gold for the team and I put a lot of focus into trying to win games.

TLDR: I think one should use the comparison of champion gold advantage to determine the accurate LP gain/loss. This will punish afks, trolls, negative behavior, and people not knowing how to efficiently build by losing more LP than those who are actually trying to win the game. This would also motivate more team fights and more emphasis on trying to acquire gold instead of kills. A rank should reflect your skill on how much you provide for the team and whether you can finish games, vs. being as one unit in solo queue. This is why you see a lot of disparity between bronze players and diamond players (I know some bronze players that work better as a team than diamond players).

What are your thoughts on this? I hope Riot considers this suggestion as a potential option in fixing the ranking system.

2 Comments

WirryWoo3/28/2015, 7:24:20 PM1 votes

Bump!

GetBoomedOn3/28/2015, 7:32:39 PM1 votes

{quoted} Hey, I am a Silver 5 Support main who is trying to climb. I win my lane about 75% of the time but I usually end up losing games because of afks, people refusing to communicate with the team, or negative behavior in general. Being a support main, it's difficult because you essentially control the outcome of bottom lane in the first 15-20 minutes and then you hand that control to the damage dealers to make the mid-late game calls. In most cases, they fail to control objectives, create opportunities for themselves, and finish games. I have consistently performed well in bottom lane, but it can be frustrating to watch your teammates go in unwarded territory because they have that bloodthirsty mentality. I usually issue pings telling them not to go here or there, but they refuse to listen.

You probably get an afk as rarely as everyone else, every team has people who don't listen, and all your pings may not be in everyone else's self interest. I really hate when people feel like they're so good because they listen to everything a stream says to do and so they feel they should be higher because they're doing everything a master or challenger player is doing. Well, it doesn't work like that, and every game you lose doesn't need an excuse. Stop blaming it on your teammates and all that and stop trying to make climbing easier! The climb is supposed to be a long process if you haven't been playing since S1. If you climbed to D5-D1 after playing for only a year it wouldn't mean a thing. And the game is not about doing your role correctly, although winning the game requires you to, to an extent, but it's about winning! Nothing else. You getting cushion and only losing 5lp for not carrying your top laner who got behind is bullshit. You don't deserve any less of a loss. This would make KSing even more of a problem because if you know you're going to lose a game you might as well KS your adc or mid laner. for the gold. You don't know them, why not. You might as well say fuck it and farm bot lane placing random wards along the way so you have high gold count, lots of wards, and low lp loss.

Seriously, stop trying to make the climb easier. You've gotta win games, not play well. It doesn't mean anything if you lane well but you can't win the game. This isn't league of farming (gold/exp) so learn to make up for your team mistakes like the rest of us.