AD Diana Jungle, now better than Runeglaive Diana

ltmetal·12/19/2015, 11:53:29 PM·4 votes·1,791 views
Gyazo

I'm a Gold 5 Diana Jungle main, and have played hundreds of games with Diana since I first fell in love with her in Season 4. Up until very recently, I was certain the strongest build for her was full AP with a splash of defense. However, with the introduction of Sated Devourer and the new Guinsoo's Rageblade, she has ascended with Master Yi and Tryndamere into this mystical realm where a champion's primary offensive stat gets pushed to the side in favor of on-hit items. She can essentially do the same thing old AD Fizz did, using her mobility, stickiness, and raw stats to allow her to stack on-hit items and deal hybrid damage that nobody can build against.

Here is a quick comparison of the Pros and Cons when comparing AD Diana with Runeglaive Diana: PROS Shreds tanks, structures, and epic monsters Split pushes as hard as Jax, Trynd, and Yi Scales better into the late game Hybrid Damage Build is far cheaper, clear is much faster AoE on AoE Solos Dragon at level 5 with double buffs and a health pot CONS Hits power spike way later Shield is weaker, needs to build durability Major mana problems

The gap is only going to widen when Runeglaive is removed next patch. Let me know your opinions on all of this in the comments, but I also encourage you all to try her out for yourself. Here is the build I've been using:

Runes and Masteries https://gyazo.com/b90068f5fd2efd0e675fed0f566b5046 Attack speed marks, scaling armor seals, scaling magic resist glyphs, and flat AP quintessences https://gyazo.com/47b3f80229ff4695ee268536fbf4d077 I run the same runes and masteries that I do for AP Diana, since she needs help clearing early. You absolutely want to go 18 in Cunning for the hybrid penetration mastery, but feel free to mix and match your other choices. Points of contention where it's still hard for me to decide include tier 1 in Ferocity and tier 3 in Cunning.

Skill Order W, Q, W, E, max R, max Q, max W, max E. W is your primary source of survivability in the jungle and then later on in fights. However, it has a high mana cost that increases with level. You have to put 2 early points in it in order to get by in the early game, but after that you max Q for the reduced cooldown.

Items Typical 6 item build: item 3932 item 3124 item 3111 item 3100 item 3026 item 3116 Alternate build A: item 3931 item 3124 item 3047 item 3078 item 3091 item 3053 Alternate build B: item 3932 item 3124 item 3047 item 3025 item 3091 item 3102 Diana is weak early and lacks for escapes, so use Tracker's Knife to set yourself up against counterjunglers. Place an early pink in the bush that hugs the outer wall of your red buff, then ward the other entrances your support can't get to. Sated devourer is a major powerspike. The phantom hit passive enables you to strike with your Moonsilver Blade empowered auto every second attack instead of every third. Hard farm for it and secure as many enemy camps, scuttle crabs, and dragons as you can. Get tier 1 boots after you finish your enchant, and never before. Guinsoo's rageblade is the reason this build is so strong. It provides the most important on-hit effect in the build and is worth almost triple what you spent for it while you have it fully stacked. Build either one of the components first; pickaxe gives faster clears, while blasting wand generates a bigger shield. Get your choice of tank boots because, like I said, you need to itemize for durability. Stay away from Berserker's Greaves, you will have more than enough attack speed when you are done. Everything after this point varies off of which sheen upgrade you want. Lich Bane gives the most damage, Tri Force gives more attack speed, and IBG gives stickiness and tankiness. If you built Lich Bane, buy items that give durability and sticking power. If you built Trinity Force, you should be planning to duel a lot. Get Sterak's Gage and an on-hit or damage item. I put in Wit's End, but feel free to get Bork, Nashor's, or Gunblade. If you built Iceborn Gauntlet, you should be planning to group and teamfight. Buy items that give magic resist and health.

7 Comments

junglerboy1612/20/2015, 1:44:14 AM3 votes

More like "On-hit Diana is now better than Runeglaive Diana" which if I'm honest with you, is nothing new to anyone. Sated devourer has been superior to Runeglaive since its release.

Rock MD12/19/2015, 11:55:41 PM2 votes

Or you can just put her mid because she constantly engages on and scares the shit out of squishy AP mids and counters assassin mids.

And she's mega cancer.

Nahui12/20/2015, 12:06:58 AM1 votes

Well, I don't know if it's just exclusive to Diana to be honest. I think on-hit builds currently work well with anyone, and work marginally better with those that have on-hits built into their kit.

Ekko, Diana, Kayle, Jax, Yi, Shyvana, Kindred, etc. However, Diana's innate power comes from the raw tankiness she gets from building AP while retaining extreme burst that requires a little bit of coordination to pull off. So, although this build is definitely better at split pushing and taking objectives, in terms of raw killing power, I'd say she still pulls off bigger numbers under her AP build.

IcyPepper12/20/2015, 1:45:40 AM1 votes

Wouldn't that be Hybrid On-hit Diana rather than AD Diana?

Anomander12/20/2015, 1:49:24 AM1 votes

Quick question. With the changes to item 3146. Wouldn't it be really good on a on hit Diana as you heal off the guinsoo aoe and her passive aoe while still getting both ad and ap?

Nekusen12/20/2015, 5:27:38 PM1 votes

why not item 3006 or item 3020 ?