Its about the Gameplay in general
It is possible to make 'an attack damage' Azir as a Failure. Not good. There must be some balance around champions when it comes to equipment. Items shouldn't boost character's power to over-powered. About ability power and mana on soldiers which use energy instead and worst. The AP should be invested into:
- damage over time,
- movement speed while active,
- split damage percentages,
- area of effect expansion,
- range alterations (more widely talking),
- life steal over effects (... like "spread to others, life steal over time, splash heal for close companions, all mentioned...") not directly to life steal.
- skill repetitions on a single use,
- etc.
Of course for fighters. High AP; high effect amount.
And i wanted to know if it is possible to make a new character with a different style, Some kind of a geomancer with 'type of floor abilities' on a long range with area of effect wearing sword and shield, With fighting capabilities at close quarters like a powerful slash and a blocking pattern skill, and an ultimate ability with a passive for movement speed and an active for a wide blow.
Where shpuld i post it?