Its about the Gameplay in general

Ojandro·3/9/2018, 11:11:27 AM·1 votes·195 views

It is possible to make 'an attack damage' Azir as a Failure. Not good. There must be some balance around champions when it comes to equipment. Items shouldn't boost character's power to over-powered. About ability power and mana on soldiers which use energy instead and worst. The AP should be invested into:

  • damage over time,
  • movement speed while active,
  • split damage percentages,
  • area of effect expansion,
  • range alterations (more widely talking),
  • life steal over effects (... like "spread to others, life steal over time, splash heal for close companions, all mentioned...") not directly to life steal.
  • skill repetitions on a single use,
  • etc.

Of course for fighters. High AP; high effect amount.

And i wanted to know if it is possible to make a new character with a different style, Some kind of a geomancer with 'type of floor abilities' on a long range with area of effect wearing sword and shield, With fighting capabilities at close quarters like a powerful slash and a blocking pattern skill, and an ultimate ability with a passive for movement speed and an active for a wide blow.

Where shpuld i post it?

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