Problem with new champs (looking at you ekko)
I am confused as to where Riot is trying to go with these new champs. It seems like they are giving new champs overloaded kits without any thought at this point. By that I mean compare the kits of recent champs (ekko is an easy example as he is just out) to those of old champs. Ekko has high burst, a AoE stun, 3 different slows, a speed boost, a shield, a dash, a blink (both can be used to get over walls), a heal (waaaay to much heal), a second blink (ult'ing away) that drops turret agro. Now look at older champions. Garen, for example. He has a shield, silence, movement speed increase and that is it (utility wise). Ashe has a slow, a stun, and a global sight ward. Annie has a stun and shield. Jax has a stun, a gap closer, and a damage reducing modifier. Morgana has 2 roots, and a shield.
Now I am just looking at utility here, as I know each does a varying degree of damage. My issue is why are they giving new champs SOOOO much in their kit in comparison to champs that already exist. Now do I think Ekko is broken atm, yes. The question become is it because his damage is broken, or more so because of the fact that his kit is way to loaded in comparison to other champs.
This is a problem because riot can always tone down damage numbers, but from what I have experienced they are very reluctant to remove abilities completely. Because of this the problem seems to be they are giving new champs too many abilities (Yasuo, Rek, Azir, Gnar) in comparison to the majority of other champions. Some prior champs also had kits I would argue hold too much utility (nid) but these should not be looked at as the norm.