Runes Dumbed Down: The Loss of Options
This is, you guessed it, another obligatory salt post about the current state of runes and masteries!
[galio-happy]
I started and loved league back in Season 4. Masteries didn't really do all that much, minor flavor/customization is all you got.
You learned how to play a champion, not a rune combination.
You spent an obscene amount of IP buying runes that really should have been free in the first place.
Everyone had their own opinion regarding what combination was best, but in the end picking the wrong masteries wasn't a huge deal.
But you had options. The illusion of choice can make a frustrating game seem much less hopeless. But instead of listening to the community and simply making runes free, riot elected to fix what was not broken. They made Keystones. Keystones ballooned the damage and reduced TTK, and introduced chaos for quite a while. Then as soon as the dust started to settle on that particular balance nightmare, Riot doubled down by making Runes Reforged.
What really agitates my almonds is the fact that they introduced runes reforged just after they finally managed to get the keystones to a reasonably balanced, non-awful state. I had only barely started to feel that familiar spark of joy again when they fixed what wasn't broken!
They removed the customizable stats that allowed you to alter your lane experience, and operated as a sort of player-driven balance lever that helped compensate for any individual balance nightmares within a meta. Did everyone use this customizability? No! But for those who knew to use it it felt wonderful.
Are you fighting your counter? Is he AD? Enter lane with 34 extra armor! You aren't carrying anything anywhere but you physically CANNOT feed! Are you fighting a man you can bully? Eschew defenses, acquire big deeps and carry! Do you need to go a buildpath that does not have CDR? Or be able to dodge skillshots using movespeed? There's options.
Removing wonderful options simply because of under-utilization seems like a majorly unnecessary fun-police sort of thing to do!
[sg-shisa]
TBH I felt the same way about boot enchants. Almost nobody knew they existed. But a nice Captains enchant on a tank or Distortion on Fiddle was a wonderful strategic boon. Getting rid of those things really dumbed down the strategy aspect of the game, ya didn't even need to keep homeguards as an option, but there was no reason to remove essentially the only thing that made not replacing boots once full build advisable!
Current runes: Free CDR at no cost. Everyone gets strong as all hades, but everyone also uses the exact same rune page every game without much variation. Everyone dies hilariously quickly, including the tanks. China, Korea, etc. want games to be even shorter and faster! The hell with the entire regions who want a more strategic League of Legends back! LC$ Plays boys!
[slayer-pantheon-thumbs]