Lethality vs Crit vs On-Hit
Hey, so I'm still learning all the ins and outs of LoL and I was wondering when is the best situation to build lethality, crit or on hit and the pros and cons of doing so.
Hey, so I'm still learning all the ins and outs of LoL and I was wondering when is the best situation to build lethality, crit or on hit and the pros and cons of doing so.
Lethality vs squishy teams Con - less sustained damage Crit be average team Con - slow to build On hit vs super tanky teams Con - no utility.
Lethality is flat armor reduction. Build it when you are a champion that deals a lot of physical damage that is looking to get ahead early and snowball. Usually, assassins build it, but some marksman like Miss Fortune and Jhin can work well with it. Also Pantheon. If you aren't going to buy it early, don't buy it at all. It's most effective in the early game when people have low armor and don't have the resources to buy it.
On-hit is a damage additive. It gives you bonus damage on your autoattacks without affecting your abilities, and adds additional value with attack speed. Generally, you build on-hit for champions that love to autoattack, have hybrid scaling to take advantage of the AP from Rageblade and Nashor's Tooth, and have built-in attack speed or AD steroids and/or on-hit effects of their own.
Crit is a damage multiplier. It multiplies your effective AD and makes your autos do heavy damage. It's built on champions that auto attack a lot, do heavy damage with each auto, or have abilities that scale with crit.
In terms of marksman, I think Kai'Sa is really the only one that flexes between crit and on-hit. Most champions have one set path with situational buys sprinkled in there.