Visual Design, timing, and more; Critique of new Champ Select.

breadmachine·1/15/2016, 4:15:57 AM·2 votes·466 views

The "real estate" of space in the visual design of the new champion select is being poorly used; there is too much "white space" around everything, and all the artwork that is on screen has become microscopic.

Differences that would improve this: Make Summoner Spell Icons, Banned Champion Icons, and other interactive buttons, all larger, so as to fill more space on the screen. Currently everything is TINY, making the art barely visible.

The Speed of champ select seems to take longer. There is a lot of extra waiting for animations to happen. While it might "look neat" right now I rather prefer getting into my matches sooner rather than hanging around in champ selection.

All of the art looks like it's floating "detached" in the space, rather than blending together in a complete visual piece. The layout of where things on the screen are seems to be less visually intuitive, more compact, and again a lot smaller.

Ditch the spacial borders on everything; I promise it will look better, play better, and be more visually intuitive for players.

I don't mind picking two roles; I was thinking of suggesting such a system and I'm glad to see one in place now.

The over all killer for me, though, is the design. It leaves so much to be desired that I considered playing some thing else.

Peace.

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