Won 50% of my matches today...

deathTouch2k·10/15/2014, 2:33:28 AM·13 votes·2,184 views

Got the day off and played 10 ranked matches today. Won 5/10 matches. Went from G2 15 LP to G3 55 LP.

Now before you say "but your MMR was too low!" I actually get about the same LP from wins as losses. No, its because I lost three games in a row at the beginning which instantly demoted me.

So basically I'm ranked 6 games behind where I started today if you include the promos that I will (once again) need to do to get G2.

I should mention that 3/5 games I lost today were from disconnects on my team, and 1/5 that I won was a disconnect on opposing team.

Please remove promos between divisions. Thank you.

41 Comments

Dracid10/15/2014, 8:16:56 AM4 votes

Promos are a dumb concept. Getting afkers here and there isnt a huge deal. But getting them in certain games that you HAVE to win in order to advance in rank is complete bullshit. This promo system would be a great concept for something like 1v1 in starcraft 2 but not for a game that teamwork is relied on

Legendari10/15/2014, 5:30:04 AM3 votes

I agree... promos are an incredibly broken and frustrating system. I made it to my Gold promos with a 54% win rate overall (over around 200 games). Immediately lost my first three promo matches and ended up somewhere around 45 LP in Silver I again. IMO, if somebody is consistently winning more than 50% of their games, skip the series and just promote them already.

I really don't know why there is so much effort to keep good players in the cesspool that is bronze and silver.

Long Dong Wukong10/15/2014, 5:32:30 AM3 votes

Sucks. Don't lose 3 in a row and get demoted.

And by the way, their double MMR/Elo system creates artificial roadblocks on climbing AND falling. So intead of being demoted after the fist match, you had two more matches to prove that you shouldn't be demoted.

The system is actually nice to you when you're traveling in the opposite direction.

deathTouch2k10/15/2014, 2:46:44 PM3 votes

I'll add some additional comments to illustrate what I intended with my original post. It wasn't originally clear.

In the "old" Elo system the only thing that mattered was whether you were winning more games than losing. If so, you climbed and faced better opponents thus in turn giving you better opportunities to improve your own performance and thus continue to climb.

In the new system, your overall win rate is only relevant in determine if you EVENTUALLY get to your promo matches. What is more important is whether you can have a "streak" of wins at the right point in time given your current LP. For example, a streak of 3 losses followed by 3 wins when you were originally at 50 LP would (assuming equal gains and losses of LP) result in you being once again at 50 LP. However, if this same exact set of events happened when you were at 100 LP starting your promos matches, you would fail your promo series after the first two losses and be penalized 40 LP and thus end up somewhere around 80 LP after factoring in the 3 wins. You would be penalized at least 20 LP (plus opportunity cost of having done the promo series) simply because your losses just happened to occur in a promo series. It's even worse if this loss streak happens at 0 LP in a division since the system will then DEMOTE you and penalize you roughly 40 LP AND nullify your previous success in the god-forsaken promo matches. At the edges of divisions streaks are rewarded moreso than overall trends, and streaking is more vulnerable to random chance events such as disconnects, trolling, AFKs etc. This is where the system is failing.

Some argue that we should all "just get better" and then we'll climb consistently. Well, not many people in gold can perform with Diamond-level mechanics and decision making in all 5 roles given our environment of playing in gold "environments". Consequently it is unrealistic to assume we need to go 20-0 every game (even as support) to solo hard-carry the game. And in all honesty, we shouldn't have to perform at diamond or even high plat level in all roles to consistently climb.

And you are just 1 person in a game of 10 people. It requires a large sample size to determine whether that one person actually has more of an impact to their team than other people in their "bracket". However, games at the edges of divisions are not large sample sizes, they are instead 3-5 games that determine whether you climb or get penalized for not succeeding. If you fail your promos or are demoted after your promos, you are literally in a worse position than if you had not done the promo series at all.

I mentioned the disconnects because this is just one of many random factors that can influence a test that is based on a small sample size. It is extremely hard to overcome a 4v5 situation unless you are dramatically ahead.

tl;dr Promo series and games immediately proceeding promos series are broken because they arbitrarily value streak wins. These outcomes are vulnerable to low sample size issues.

LordTobiothan10/15/2014, 2:45:41 AM3 votes

or at least make demotion matches.

NovemberrRose10/15/2014, 4:39:15 AM2 votes

Why do you bring up the dc's? They are irrelevant-you still lost/won those games.

Zellieth10/15/2014, 2:46:39 AM2 votes

LOLOLOL

NovemberrRose10/15/2014, 2:09:39 PM2 votes

/soothe. you can rage all you want, it just makes this more enjoyable to read

EdgarÅllanPwn10/16/2014, 1:02:17 PM1 votes

Same happened to me. 53% winrate. but hit g4 promos, and...... demoted. Now after a couple wins im g5 80lp but... its so stupid!

NaCl Shaker10/15/2014, 4:37:53 AM1 votes

It's the imbalance of LP gain/loss between the 2 sides of the map.

For solo queue they honestly don't matter at all, and I sometimes prefer one over the other depending on team comp. Yes, sometimes having the blue start for a certain champion is nice - but for solo queue starting with a leash from bot lane is almost always your best option (thus starting side doesn't matter). Yes, sometimes you get a slight dragon/baron positional advantage, but it's nothing you can't overcome if your team's playing right. There's good and bad pathing options for both sides of the map.

They need to make the gain/loss per side of the map exactly the same and not handicap one team with higher mmr "becuz purpl so hurd 2 pley on"

In fact, I'd rather right now get purple because I lose less and gain more. I could care less for the rest of the map, I hardly notice the difference.

EnvisageX10/15/2014, 7:18:24 AM1 votes

Yes get rid of promos. Win streaks end every time at promo's. If you want to do it from lets say Silver 1 to Gold 5... Understandable other than that get rid of the promos.

Birdie Sanders10/15/2014, 7:30:42 AM1 votes

Welcome to gold, bro. Doesn't matter what your win/loss ratio is. If you win or lose them in the wrong order then you're completely fucked. How do you think these fucktards in gold stay there? They get lucky with matchmaking and get carried, over and over, until they're just too heavy for that one game. And that one game is yours.

Meta Not Found10/15/2014, 10:08:45 AM1 votes

Sucks. I lost five games in a row last night and went from 81 LP G3 to 0 and didn't get demoted. Went W-L-L-W-W-W-W today though and am at 75. I honestly have no idea what dictates how much you lose or win or what causes to get demotions, I've gone from B3 to G3 so far this season and spent hundreds of games in both silver and gold, sometimes I get demoted with one or two losses at 0 and sometimes it takes multiple. It's weird. I think my LP today went from 0 to 17 to 1 to 0 to 22 to 38 to 59 to 75.

Seems to stay in the +/- 16 to 22 range.

Raptamei10/15/2014, 11:17:20 AM1 votes

I lost two in a row, one with an afk and one with a griefer who intentionally trolled us.

If I get demoted off the next game, I quit ranked.