It's important to remember how imbalanced the Preseason is always bound to be

John Berserk·11/12/2015, 3:16:57 AM·2 votes·908 views

It's been the same pretty much every preseason since I've started playing (back towards the end of Season 2). New items introduced, some items removed, other items buffed or nerfed, new jungle changes, new mastery changes, etc etc. These huge, sweeping changes all coming in at once are obviously going to throw the game balance out the window.

Yes there is a shit ton of imbalance in the game right now with these current preseason changes. Yasuo can get to 100% crit chance with 1.5 items. AP burst mages are sorely lacking options in terms of masteries, and their items have been nerfed while MR items have been buffed. The many kit changes to the Marksmen as well as the Ferocity keystone masteries have made them near broken, or incredibly hard to deal with.

It's our job as players to give feedback on these kinds of imbalances, while Riot observes for themselves just how imbalanced it is. I'm not saying NOT to complain about the imbalance, but I do think it should have been expected. The preseason is always chaotic.

1 Comments

Reposer11/12/2015, 3:25:32 AM3 votes

Exactly this. I agree that everything AD is freakin' powerful rn, but I also agree that it's going to change. I do find it a bit strong for AD, on my end I've mostly liked AD champs in the past so it's a buff for most of my pool, but in no way is in a fine spot. But, that's to be expected. Too many people are saying they're gonna quit or that League is terrible and there's no reason to play anything that's not an ADC. But this is the whole reason pre-season is around. It's alright to voice your discomfort on the state of the game or to give suggestions/reasons why it sucks, but don't go making rash decisions like quitting because of it, or saying that the game is just bad and the entire season is going to be bad because of it.

While I'm at it, everyone's complaining hard about these minion changes, saying they favor the winning team. But if you play around them right, they can actually favor the losing team much harder. Through it, there's less gold being sent over to the other side unless someone is actively splitpushing the lane, because all the minions from the losing side are getting killed. This causes an influx of minions from the winning side, and since they're still jsut as easy to clear, if a member of the losing team gets to it, they can get a massive gold gain, which will help change things around.