Slower and longer paced games
I miss this, it was more competitive it seemed more natural, now it just feels different, but in the bad way :(
I miss this, it was more competitive it seemed more natural, now it just feels different, but in the bad way :(
Balance is busted at the moment. Players aren't equal skill, so a lot of lop-sided lanes happen. Back in season 4, a laner being 3/0 was a GG. Now its a race against the enemy of who can get fed faster. You might be 3/0, but bot lane is 8/1, good luck.
Riot needs to do something to separate players more. IDK how, but its pretty unreal.
So true.
I long for the days where hour long matches were normal and 45 min was the shortest you'd see.
Riot has apparently forgotten that the game became popular when the game was slower and longer. Arbitrarily changing it now alienates old players and won't attract new players.
and like 3-4 seasons ago when this was the norm the boards complained that games were way too long and started comparing it to dota and hots for game length. You cant please everyone...
Highky my main grippe is just people mentalities. People are willing to give up at 0/3 at 5 mins instead of playing the game...but meh wat can u do
Bring Back season 4 '-'
There are groups of players that want shorter games and groups of players that want longer games and games of in-between length do not satisfy either group. RIOT really needs to figure out the types of players that exist in its player base and make game modes that actually cater to the subgroups.
We need a mode of shorter length games for the short game subgroup and a mode of longer length games for the long game subgroup. Trying to mix them all into one mode just makes both subgroups unhappy. And there's going to be other kinds of mode defining metrics besides game length. RIOT could make two or three really good game modes instead of one mediocre game mode. This sort of thing could also really help the pro vs casual gaming divide, which people seem to bring up all the time in the forums. Usually in the form of "RIOT only designs for pro-gamers" or "why should we care about casual gamers". And everyone knows that certain champions perform at the pro-level that don't perform at the not-so-pro level, but it's an intractable problem. At a certain point RIOT just has to embrace the divide, because there's literally no other option.
if you want the opposite of LoL and a game that rewards skill over button mashing chimpouts and broken ass items and characters then play dota its way better but youll have to deal with racist peruvians
I have lots of long games honestly.
Last 6 days, 8 games that went 40+ mins or longer
I agree it felt much more immersive and almost magical somehow. Now it's more - let's see who gets ahead in the first 5 min, gg.
Games used to be 30-50 min lmao them daysss. i remember having a 65 min game once the tension was palpable.
DID YOU SAY BIG FLASHY ONE SHOT OUTPLAYS!? IF NOT YOU CAN LEAVE!
~riot marketing team balance team
[{quoted}](name=Hi im Lift,realm=EUW,application-id=3ErqAdtq,discussion-id=4L4fddyt,comment-id=,timestamp=2019-08-03T19:56:43.430+0000)
I miss this, it was more competitive it seemed more natural, now it just feels different, but in the bad way :(
That's what happens when they sell out to the Chinese, where the reigning culture is pay-per-hour, time's-a-premium internet cafees.
They had to shorten the game time to cater to those people.
Also, because E-sports became the major thing instead of us casual players playing the actual game. It had to be made more exciting to watch, and so the damage was ramped up and "more action!!" would be displayed on the screen.
As a guy who enjoys the strategic goals of chess, I preferred both playing the slower, more strategic game as well as watching it. It gave an interesting perspective to watch a team of 5 players coordinate their efforts around whatever target they set as the game went on.
Sorry, but more time to think is NOT competitive. That's precisely why we're in this meta: People should know how to play by now and make snap decisions.
The higher the elo, the more this is true.
Unfortunately, low elo.... not so much. Most low elo who have been playing for 4-5 years STILL don't know how to make snap decisions and not tunnel.
That doesn't necessarily mean they COULDN'T either. It just means they haven't.
I can tell you this: If I had 2-3 more seconds to think per fight..... I certainly wouldn't be better off, because the people I play with would abuse the F out of those 2-3 seconds, probably kill me anyways, and then I'd be no better off.
I personally THRIVE on 1-2 second decisions. Part of using Flash correctly or kit triangulation is using it not to get hit during an encounter while positioning yourself to counterpunch. If you just flash >run.... you aren't using high strategy. If you Flash to dodge a Lee Sin Q by flashing INTO HIM, stunning him, and killing him with whatever kit you have...... that's using time wisely. If it took me longer to kill him, it's very likely he'd get away......