Kindred

Generalist·1/5/2016, 8:56:24 AM·1 votes·501 views

So I was just curious as to what was the team at Riot thinking and reasoning behind kindred's kit. Putting 3 clicking spells on a squishy adc champ that requires constant movement and re-positioning is never a recipe for success in my book. Looking forward to a speedy rework on this champ. Also that hunt camp on baron is complete bullshit so that you are forced to take baron or not get another mark the rest of the game. I mean common guys a little common sense goes a long ways

4 Comments

DrNova1/5/2016, 2:27:48 PM2 votes

Lol already want a rework on a new champ who's actually strong.

The noob is strong with this one.

Seriously though you just lack skill with them. They are pretty strong.

LF Annie1/5/2016, 2:34:09 PM1 votes

you know, you can stack off kills, and the hunt for baron is only at 6 stacks or higher.

#nooblogic

Itadaki Seieki1/5/2016, 2:36:23 PM1 votes

The ranged champs we’ve seen appear in the jungle - most recently Twisted Fate and Twitch - have been really gimmicky, and either dominate a game or do absolutely nothing. Their early ganks are often devastating (not many can survive invisible red buff ganks or TF’s guaranteed stun), but they’re pretty much useless if they fall behind, and absolutely need kill or assist money to keep up. What’s more, anyone familiar with either of their super predictable jungle paths will know where they need to be to kill or maim them, and because they were designed for life in lane, there’s very little they can do against strong counter-junglers like Lee Sin or Rek’Sai. These were all issues we had in mind when we started working on Kindred, and issues we hoped to address while creating the champ.

"We’d seen players crowbar other ranged champs into the jungle before, and by paying attention to where they struggled, we ended up with a pretty good idea of what Kindred needed in order to succeed."

  • Riot

They made a whole article about this.