Placements are a possible contributing factor to the potential match making complaints
Based on observation of my games, below is just 1 instance.
An example of two lane matchups from my last ranked game
Concessions I realize this is just one game, but I'm monitoring I agree, I have no idea how Matchmaking works. Special Note: Darkdemon, Kai Guy, and Rujitra. - Let's agree to disagree. None of us are Riot employees. I acknowledge your disagreement with anything to do with how Placements and Matchmaking work. Please feel free to skip the reply.
Observation
- 52% Win rate, Current I3, Former B3 Top vs My top, a 40% win rate I1 player (possibly new or newer player).
- 52% win rate current B2 and Former S3 Enemy Mid vs our 16% win rate new Iron Mid
Conclusion: Placements are creating the situation of putting former players in the wrong division which creates a strain on Riot's matchmaking. Players end up with the wildly unfair match his which lead to theories on Smurfing and anger in general from the player base.
Suggestions: Since I'm complaining , here are my thoughts. But If Riot magically came to me and said pick 1? it's REMOVE placements at the start of the year and let us finish where we end.
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Remove placements. Let players start where they finish.
1a) A lot of former Silver and Bronze players are spread all across Iron and Bronze. It appears (just a theory) that MMKing doesn't not account for prior season. Therefore, matchmaking gives the scenario above, I think we could all agree that MMR wasn't the same or close in either match, although, closer for the Top matchup (given 1 appears to be a new player, and the other appears to have 1 season under their belt).
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Address and tighten up your Match making.
2a) Let's first accept this premise: for the scenario above, that both players were new players who hadn't placed in a prior season. Then why would that situation happen? A B2 52% win rate vs a I1 16% win rate and a I3 52% win rate vs a I1 40% Win rate? that seems off. I can't imagine their MMRs were even close.
2b) Maybe consider including prior Season in Matchmaking and identify first time accounts (accounts with no prior ranked season, low level accounts) versus (accounts that have 1 or more seasons logged in Ranked on that account).
2c) Win rate should be (if it isn't already) part of the equation. No where would any competitive situation would you place a player who is 2 -12 (16%) vs a 8 - 6 or 7 - 7 (between 57% and 50%) win rate in a "ranked" situation.
2ic) I concede this sort of thing happens during the regular season in a lot of major sports, so it's a tough sell. However, I think it's pertinent for LoL, and should rarely if ever happen. 2iic) Think maybe Tennis players - does a 2-12 player ever face a top person in a Tournament? Heck, do they even Make the Tournament? 2iiic) Last conession - This mismatch can sometime happen in Chess Trounaments. However, it happens because of a lack of players. If you have 15 players show up and 14 are rated 1600 and one is rated 1200, that 12 hundered is in for a long tournament. I dont' believe (no proof, just feeling) that Lol has that problem I don't want to guess to concurrent players during ranked solo but I bet there are enough players to matche Bronze with Bronze, Iron with Iron and Silver with Silver. -
Maybe stop placing I4, I3, B2 and S4's in Ranked games together regardless of the "MMR".
3a) I could see a B4 ranked match that maybe includes I1's who are playing above their I1 rank. And maybe even I2's. However, and I3 and I4 should never be in a B4 match. Nor should a B4 player be in a I3, I4 match. Isn't that what Promotions and Demotions are for?
3ia) If an I3 player is winning enough to be matched in B4 games, after x amount of wins in I3. Assuming he's not in Promos - then skip him to mid I2. If he continues to win at the same rate, bump him to Mid I1 so on and so forth until he hits the wall. 3ib) That formula might be different for higher ELOs, say above Gold. Yet if you did this in plat or diamond, I'd imagine the player might hit the wall faster.