Old guards do you like the rune system in the game?
THIS POST MAY NOT BE THE MOST WELL WRITTEN I'M JUST RAMBLING AND CURIOUS ABOUT WHAT THE COMMUNITY THINKS I ALSO WANNA KEEP THIS KIND OF SHORT SO I DID LIMITED RESEARCH AND MAINLY JUST WANTED TO SEE WHAT OTHER THINK
I've been playing this game since season 4 and the highest rank i've achieved in that time is plat 2. I am a support main who focuses Braum. This is the perspective i will have on the game coming from this (what i mean is a silver adc main or a diamond jungler may view the game differently). So the way I see new runes is something that may seemingly give you a lot of options but in my opinion they always make the game harder to balance and they have a larger impact in the game than I would like to see. I think something out of the game shouldn't have such power within it.
The Old old System
The old system allowed for a really specific type of freedom that the new runes don't offer and that is you could choice any stats you wanted. They have an all ad team comp boom armor runes. Another example is LemonNation was known for taking gold generation runes and the new runes give you no gold generation options after klepto being removed. Looking at the old runes and their version of "keystones" being either the end of the masteries tree or quints. So Quints are straight stats and so is the mastery system with the three trees leading into these stat increases (3% increased dmg, 15% tenacity, or gain 5% out of combat movement speed) These you could only get one of provided low impact into the game.
The Current System
What I like about the new system is it is very simple for someone new to the game to learn how to use it and all. I also think this could have been accomplished with the old system with updates to make it more modern and easily accessible. The new runes I like at first because of how impactful they were then I realized these were just doing too much. I think runes in general offer too much. They can give a lot of damage or utility that previously wasn't accessible to you in the old system. I guess one of the bigger issues that I don't like is it feels like other champions can abuse this system more than the old one. Like how some champions can have a hard time picking runes when nothing really helps what your champion wants to do. I'm pretty sure I heard this with rumbles and karthus when the system was still new. Looking at other champions like Gangplank and Ezreal who were main abusers of klepto and the rune is now gone because of it. This wouldn't happen in the old system because every champion can get something out of stats. This is why I think runes make the game hard to balance and how they favor fighters. Fighters can access a lot more of the runes than any other champion in my opinion. They can take yellow and green trees making them have good stats and damage from conquer and the rest of the tree and can even synergize it well with green tree. I think they can even easily access almost any combination of trees with ease for the most part especially if starting with Yellow as their main tree.
**I want those who read this to also keep in mind that I don't think riot will be changing how runes work and will stick with this system for some time but i wanted to see how the rest of the community sees it and just wanted to create a conversion about different visions in the game and i want a different perspective from someone who actually likes new runes or see if others agree with me. I also wanted to start here because in general I think league of legends is a very high damage game and has turned more into a TDM instead of an objective based game ( even though obviously it is still an objective based game ) but i think this high damage version of league does make it less tactical and in my opinion the change of the rune system was the catalyst which brought on these more frustrating seasons (IMO) and brought a higher damage league of legends. **