wtf is wrong with the boards

ChallengerTier·3/20/2017, 5:50:32 AM·4 votes·602 views

why is every other post a rant about how a champion is toxic/broken made by a bronze-gold player.

seriously, if the champion is broken and takes no skill, why dont you abuse it to diamond instead of complaining about it.

o wait, maybe you cant play for the champ for shit so you complain about it hoping it will get nerfed

8 Comments

Deep Terror Nami3/20/2017, 6:02:56 AM2 votes

While I might agree that sometimes people complain too much and let their emotions and negativity bias cloud their judgement, "abuse it if it's so good" is still a silly thing to say. Most people actually want to enjoy the game as they play by using their favorite champions; if Nami were complete shit I'd still play her, idc how much better a winrate I'd get with X or Y support.

Avienal3/20/2017, 6:14:22 AM1 votes

{quoted}

why is every other post a rant about how a champion is toxic/broken made by a bronze-gold player.

seriously, if the champion is broken and takes no skill, why dont you abuse it to diamond instead of complaining about it.

o wait, maybe you cant play for the champ for shit so you complain about it hoping it will get nerfed

Hate post on everyone ranting is kinda a bad and annoying post, one major problem is the same logic as the teemo logic.

Aka if "Champion A pops up often and 'wreks you and the team your on often', then that player will come under the consideration that champion A is broken an powerful."

Which is very true on LeeSin Yasuo and Hecarim and Ekko being dominant 'pub bullies' that will always be annoying to go against, yet for some magical reason when you get one, its never as great as the ones that end up wreking your team.

Not to mention we got the rampancy annoyance with the Lethality ADCs of Lucian MissFortune Varus Jhin and Draven continue to run the lethality instead of standard ADC builds they normally worked with.

[slayer-jinx-unamused]

Point n'case, the former have never been properly fixed up to make them less rewarding or atleast make the risk they have with such 'EZ kits' to match up the reward output they grant. While the latter has been rampant for too many patches and them 'pushing' lethality up front to 60% from 40% as the 'starting amount' was a extremely dick move that might as well of translate to them wanting snowballs to actually 'occur', when it should be pretty obvious that lethality ADC is running way too rampant in plenty of matches as a ridiculous early game snowball bringer when they really need to restructure Lethality into a mid-game stat to 'properly balance it' or rework the design to shut down lethality ADC builds or atleast make it so alot less champions use it and make stanard ASPD and crit builds actually matter more to these ADCs abusing lethality.