Kog'maw's rework made his kit dull and boring to use

Karcist·12/6/2015, 8:09:10 AM·47 votes·4,253 views

Kog'maw's least engaging ability is his W, and now his kit is completely centered around it. In fact once you have enough attack speed, you can't even orb walk without losing DPS. There comes a point where his gameplay literally involves finding a good spot in a fight, activating W and just standing in place auto attacking. His abilities also only do 55% when his W is active, just in case you consider doing anything other than right clicking.

The increase in time it takes for his ult to reset back to its original mana cost has completely ruined AP Kog and really just the ability as a whole. His ult is honestly weaker in its current state than many non ultimate abilities. It's important to remember that his ultimate lost its bonus damage to champions, which means that his ultimate does MUCH less damage unless they are below 25% health where it only does slightly more. Also, don't even think about using it when W is active otherwise it will do even less.

This rework was garbage.

47 Comments

ColdBlood12/6/2015, 9:10:06 AM38 votes

"While Bio-Arcane Barrage is active, Kog'Maw's basic attacks deal 55% damage to non-minions, though on-hit effects are still fully applied."

"basic attacks

Galeo12/6/2015, 9:16:53 AM20 votes

Riot; "Hey Koggles, take a seat next to Cassiopeia and Mordekaiser over there."

Jesus Died 4 You12/6/2015, 2:39:35 PM16 votes

His abilities don't get reduced to 55% only basic attacks. So that's a lie.

"There comes a point where his gameplay literally involves finding a good spot in a fight, activating W and just standing in place auto attacking." You act as if that wasn't what he did before the rework. Just because a Kog'maw player presses W doesn't make that Kog'Maw player incapable of right clicking. Irelia "Kog'maw, why didn't you run away from the Darius?!" KogMaw "Sorry man, I pressed W." Irelia "Oh, ok, carry on."

Finally, his ult will do more damage than his previous ult if the are below 50% and will do way more damage if they are below 25% health, so another lie. Also, you act as if AP Kog'Maw wasn't a thing even with the increasing mana cost on each cast.

This is such an awful post, it sucks to see some of the sheep in the comment section already beginning to join hand and penis for the next circle jerk.

Rebonack12/6/2015, 4:19:40 PM14 votes

{quoted} This rework was garbage.

You've hardly got any Kog games in your match history and your build caused me physical pain just looking at it. Have you considered the possibility that you just have no idea what you're doing and failing as a result?

I've been a Koggy main as of his first free week back in pre-season 1. I honestly think the remake is great. It emphasized the things that make Kog so Koggy. The only thing Riot should be doing with Kog right now is bumping up his base HP until he's robust enough to survive the lane phase.

Nanuk Pihoqahiak12/6/2015, 9:17:36 AM11 votes

Pretty sure they said that's the direction they wanted him to go. An artillery that's protected while he plants himself in one spot and dishes out the damage.

Photos of Ghosts12/6/2015, 12:15:18 PM8 votes

No, his abilities aren't reduced.

SilverDrake12/6/2015, 11:27:12 AM7 votes

the prob is that the games don't last long enough for him to scale. Full build kog can 1v5 if the other team doesn't cc him.

Sire Hippington12/6/2015, 7:05:04 PM4 votes

#W only reduces AAs, not skills!!

how does it make his kitdull and boring??? They changed nothing on Q and E, R mostly works the same, just with focus on execute rather than generall poke-spam, haveing a way higher ratio vs low health targets, maybe the manacost reset could get reverted, as it isn't as powerfull as spam-poke anywayveryone who thinks that olad mana+ap kogmaws ultspam healthy and interesting gamplay is judt pretty delusional. Just play 'Moorhuhn', that's pretty similar to ult-only kogmaw. Only his W lost alot on Ap, which is a bit said, therefor Nashoor's brings twice as much. A few buff s to his ap ratio's might be appropiate, but not sure about that, as nashoor's+guinsoo's escalates quickly with the new W.

#W only reduces AAs, not skills!!

Ariel the Cruel12/6/2015, 2:49:59 PM3 votes

At least his AP scaling is still decent.

RIOT: Oh, we're going to reduce AP scaling on his W and R to make them scale harder with AD. We doubt anyone will care.

Never mind.

alfavhunter12/6/2015, 5:49:02 PM2 votes

Simple change

Remove the armor/MR shred on his Q ( or is it his E that is the single target skill shot?) and replace it with this

Marks the target as infected for 2/3/4/5/6 seconds, kogmaw can AA infected targets even while moving

This reduced his power vs armor/mr (but he is still strong vs it cause of his kit) but let's him AA and move with his insane AS but only to his skill shot hit single target effect

Dengeden12/6/2015, 12:03:57 PM2 votes

The AD item rework should have been more than enough for him.

I really liked the old Koggy. His AP version was a bit too overbearing but fun to use. AD Kog'maw was ... weird. His kit and itemization was all over the place and you had to make the most of it. Combined with his negligible wave clear and immobility, he was probably the hardest ADC in the game.

He seems a lot more straightforward now, although his W and R have slightly more depth built into them.

BLU Medic12/6/2015, 9:53:28 AM2 votes

It's all very well being an immovable artillery thing, but everyone else can output just as much damage as you while still being able to move around.

Also, can we at least put his R back on 40 mana? You have no idea how much difference 40/80/onwards is compared to 50/100/onwards.

arcinex12/7/2015, 12:16:17 AM2 votes

As someone who used to main Kog I completely agree. AD kog and AP kog are both unplayable at the moment.

Bisaknosp12/6/2015, 3:58:50 PM1 votes

the old kog was more fun to play and was less dependant on his team yep the rework was bullshit

CasterGilgamesh12/6/2015, 7:25:56 PM1 votes

they changed almost nothing lol

Chespin201312/6/2015, 7:49:35 PM1 votes

IDK what you're talking about but Kog feels actually really strong especially if you build him the right way he can be a force to be reckon. The only problem that might be hard for Kog now is that games are ending quicker so its harder for him to carry since he is late game oriented that and the fact he requires a team to help protect him which you won't find in a soloq game I can tell you that.

itsCHANCEyo12/7/2015, 6:24:15 PM1 votes

Haha! It's so funny how different peoples opinions on new kog are. I don't know bout half of yall, but I'm having a BLAST melting people's faces off. Sure, you have to be careful early, but when you are, you are rewarded with a super fun, high damage, redunk attack speed, super spitter. It's hilarious and so powerful feeling. Of course, if you're jumped on by 2-3 people you should probably back off. But just wait for the team to engage on someone else, then pop your w... And LET THE MELTS BEGIN!! BWahahahah!! <3 KOG 4 LYFE!!

DeBigMoist12/7/2015, 3:20:09 AM1 votes

Kog is my main and i love the champion i have 325 games played with him. I fucking love this rework , I dont play kog to be guso or doublelift i play kog to bend people the fuck over. You do not outdamage kog as any adc. I fuck u. Mage please i have more burst then ur trash. Assassins unless ur yas ur killed in 1 secend. I enjoy the damage play style not the fancy vayne play style. They buffed this insane damage. U might say KOG TRASH 46% WINRATE JERKING MY COCK SUCKING DICK. However when u take the right masterys u have a 55% winrate. in plat above elo. The reason his winrate is so low is people sticking to the old kog or new kogs playing him. His damage was buffed. Q buff w buff e stayed same his r was buffed.(more damage to low targets takes like 1 secend to get a enemy to half health with his onhit) Lets be honest once u get rage blade ur 2v1ing bot lane.

Tldr kog buffs love this new kog op as fuck guide to build him below.

Rage blade: You use every stat this item has well its 5k gold for 2.8k. Takes u less then 2 secends to stack without hurricane and less then 1 with hurricane.

Hurricane and shiv: Wanna fuck bitches me too get these 2 items the magic dam aoe dam crit dam is stupid. Aoe magic dam crits with onhit

Hextech: "Thornmail guts kog so op nerf nerf kog trash" Stfu and build this item heals of the damage u do. AKA a lot of damage= a lot of healing

qss/banshee/void/lw/zonya/bortk Damage or defense whatever u feel like.

Runes Kog is now hybrid i find myself sometimes doing more ap then ad sometimes more ad then ap. So we build those sexy hybrid runes. Double pen the way taric sona and ahri like it. as quints and the rest is adc pleb crap.

go on champion.gg and copy that 58% winrate mastery page.

For those bitching about his mid game the rage blade is cheaper then tri so earlier power spike=more bitches

Stop bitching play the champion

uhhhhnnnggggg

Rebonack12/7/2015, 7:03:04 AM1 votes

Y'know what would be hilarious?

If Koggy's W was turned into a toggle (a Koggle-Toggle, if you will) and actually Roots him-

-but causes his range to increase by 50 each time he autos an enemy champion until he toggles it off.

Meep Man12/7/2015, 1:58:47 PM1 votes

It takes a certain kind of person to find enjoyment in melting someone's face. You aren't that person.

Auryiel12/6/2015, 5:36:24 PM1 votes

I don't see it as boring, thh. It's fun to completely destroy someone, anyone really, when you position correctly.

As far as balance goes, however, I don't have a clue since I play pretty much only ARAM and I definitely refuse to play on SR right now cuz let's be honest this pre-season balance is a total joke.