Rework idea for Electrocute

Meserion·3/25/2019, 7:45:53 AM·2 votes·2,281 views

The base damage of Electrocute makes poking with certain champions early extremely overbearing to the point where lanes are lost because of 1 combo. I want to change that and also unhook the idea that it takes 3 abilities to trigger. I think Electrocute should be a strong pick for poke champions but also an option for sustained damage via multiple spellcasts or attacks.

When I talk about sustained damage, I'm talking about champions like Karthus Ryze Cassiopeia Azir Leblanc Malzahar heck even some ADCs like Ashe or KogMaw

The NEW Electrocute would be as follows: Deals 10-50 adaptive damage (+25% of the damage dealt by attacks and abilities) after 3 seconds of not damaging your target (180 second cooldown). The maximum damage would be 150-400, based on your champions level.


The premise here is the harder you hit your target or longer you hit them, the more potent Electrocute will be. Also periodic damage from things like summoner 14 would only be calculated based on the damage dealt per tick in case it gets dispelled. The base damage there is if the rune gets used by someone like a support. The damage cap is there to prevent certain champions items from becoming a balance nightmare with the rune. This rune is meant to be a sort of "last word" after a fight not some godly lightning bolt that does 60% of somebody's hp because of poorly balanced items or mechanics.

4 Comments

Craft Zeppelin3/25/2019, 8:17:48 AM2 votes

Oh, actually this is not a bad idea. the more strongly you make your all-in successfully the more the payoff. the less risks you commit, the lesser the pay.

ANearMiss3/25/2019, 9:02:22 AM1 votes

Honestly, that seems even more powerful to me. It would make quick ambushes for an ADC like twitch absolutely DEVASTATING. I frequently have people just barely getting away early game, and that would polish them off every time. Or almost every time.

hrooza dota 3/25/2019, 9:12:53 AM1 votes

im pretty sure electrocute was meant for burst champions while the idea of making it based on the damage dealt is neat. imo it should be something that goes for burst champions not sustain ones like ashe or cog

precision is where your idea belong tbh and kinda look like a better pta if anything.

Boochie Pounder3/29/2019, 12:57:53 AM1 votes

just get rid of electrocute as a whole